minusinos: (Default)
Warden Malcolm Inos ([personal profile] minusinos) wrote2013-06-07 09:42 am
Entry tags:

APPLICATIONS [REVISED 07/16/13]

Applications are OPEN.

APPS WILL BE PROCESSED EACH WEEKEND.

Please feel free to make a RESERVE.
CHARACTER COUNT IS AT: 6/125


Basic Application Rules and Reminders:
  • This is a panfandom game. That means that any character from an anime, manga, comic, live action movie, television series, book, etc., is allowed. Characters from official Canon AUs (meaning playing from an official alternate universe of a canon, like one of the many done by DC Comics) and Original Characters may also be apped, but no Canon OCs (meaning you cannot app an OC from the Naruto canon. If you would like to play a character from this series, please select one that already exists). The exception is if you are apping from an RPG-style game canon, such as World of Warcraft or Runescape.

  • No game or canon may be apped from without an easily accessible English translation/wiki. For video games, the official English version must already have been released for at least one month. The one month apping delay also goes any brand new series or canon.

  • Transplant/Game CRAU Characters with memories from other games are allowed, but if the character has been in multiple games only ONE game's memories can be used. Fandom AUs are not allowed at this time (but might be in the future). The only other AUs that are NOT Canon that are permitted are Daedalus Setting Game AUs (playing an AU version of a character as if they have always lived in the Daedalus Universe). These are special permission apps and cannot be done unless you are already playing a character in the game.

  • Only 2 Versions of any character are allowed in the game at this time. Meaning you can have a Dick Grayson from the DC Comics New 52 (DCnU), and a Dick Grayson from Young Justice (YJ/Earth-16), but not also a Dick Grayson from Batman the Brave and the Bold (BatB). Game CRAUs are considered a separate version of the character than the standard Original Universe that would be apped directly from the canon itself. Your app should be labeled based on which universe your character is from. All Official Canon AUs are considered their own separate official universes and should be labeled as such. The "AU" designation is for Fandom AUs or canons with two distinct universes, one that is the Primary Universe and one that is the Alternate Universe. Game CRAUs are always labeled “CRAUs.”

  • No Fandom AU is allowed that is merely transplanting a character into the setting of another canon. Using a similar setting is allowed, but it cannot be a direct copy of any other canon. That is to say, you can make your character a modern day mutant, but you can't put them into a Marvel Comics/X-men universe. Which of course, means no randomly having your character know characters from other universes (unless other players are apping those characters from joint Original Fandom AU where they all know each other).

  • These is currently no character cap for any fandom, but if it does seem like there is an excessive amount of one fandom over all of the others (such as 20 characters from one canon), this may have to be reevaluated.

  • A player can have 2 characters from the same canon, but they cannot be close enough in relation to each other that deep, close CR would be expected. You must be able to justify why these characters would not interact with each other except in maybe seeing each other in passing or being in the same room at the same time.

  • Each player can only apply for 1 character at a time. You can only play 3 characters at any given time without special permission.

  • This is not a “communicator-accessible” roleplay game, meaning all interaction between characters will occur without the aid of communicators/phones/computer networks/etc. Please remember this when making your samples.

  • Characters can be apped without being reserved, but if there is a reserve for that character by another player, your app will not be reviewed until their app has been submitted or the reserve has expired.

  • Apps must be SUBMITTED TO THIS POST, not just linked to on your character's journal. This rule may change in the future, but it stands for now.

  • Before submitting an application please make sure you have read over all of the game information as linked on the navigation page.

  • All apps should be processed within 48 hours after apps close (no more than a week after the app has been posted if it is an extended app cycle). If you receive revision requests you have 72 hours to respond. Our decision will take no more than 48 hours after your response. Should anything occur to make any of these processes take longer than they usually should, you will be informed promptly.


Header Format (meaning the header of your first comment)
CHARACTER NAME (WESTERN STYLE) | FANDOM | OU/CRAU/AU/Universe Label | Reserved/Not Reserved

Player Information
Player Name:
Contact: Email, AIM, Plurk, Personal journal, etc
Other Characters In Game:

Character Information
Character Name: (Western Order)
Fandom/Canon/Setting: Please provide a link to the character's canon (aka, wiki or official pages with a large amount of information.) If you are apping an OC, a link to a journal page for the canon and setting is also allowed, or you can provide it here on the app itself. This description should include a detailed overview, all information directly important to the character you are apping and how they fit into the world. Any relevant information that could come in while your character is in play should be explained.

If you are apping a Fandom AU that is not set in the original canon setting, please provide both a link or write-up for the original canon and a write-up of the new setting that the AU is taking place in. For example, if you are apping Uchiha Sasuke from a space cowboy AU, then you need to provide a link or write up of the Naruto canon setting AND include a write-up of the AU world. The same requirements for an OC setting applies to Fandom AUs. This is NOT the character history section. This is entirely about discussing the setting in which your character’s canon is taking place.

Timeline: When in your character's canon are they being taken from? (Just a very brief summary is needed.) If you are apping a CRAU, when in their game’s canon are they being taken from?

Character History: If your character is a Canon/Fandom character (or from an official Canon AU), a link to a detailed history page/wiki is accepted. If you are applying an Original Character, please provide a detail explanation of your character’s history. 4-8 paragraphs would be preferred to give a strong idea of what your character's history is like, how they are connected to their world, and how both have influenced who your character has become. If you already have their canon history written out somewhere easily accessible, please provide a link to it, but be aware we will watch for any altering after apps have closed.

In the case of a Fandom AU, please provide a fully written out history section with all important details and events with all major changes from the original canon detailed and color-coded to signify what has been added or altered. If you are changing everything make sure to detail how. 4-8 paragraphs would be preferred to give a strong idea of what your character's history is like, how they are connected to their world, and how both have influenced who your character has become while also included any major changes that you have includ This part will be judged severely because making "slave AUs" and things like that just for the sake of heaping trauma on your character will not fly in this game. Players are expected to have thought all of this out and make a good case for it in the app itself.

Game Canon History: If you are applying a character that is being transferred with memories from another game, please explain which game you are transplanting from and the basis/premise of that game. Then in detail explain the history of your character in that game, important events that have influenced their development up to the exact point they are being taken from in that game’s canon history. If you are not apping a CRAU/Game Transplant, then this section can be deleted.

Personality: Please give a detailed description of your character's personality, behaviors, and motivations. We want to understand what your character is about and why they behave/think/feel the way they do. References to where in canon they have displayed the traits you explain here are very much preferred. If you are apping a Fandom AU the personality section must describe in detail the character's goals, motivations, behaviors, development and how their new background or changes in canon events have influenced/altered them in any way from their original canon personality/direction.

Please include one paragraph explaining how your character will deal with the emotional, psychological, and physical strains put on them from being in Daedalus Penitentiary where they might be faced with bullying, torture, experimentation, gang violence, isolation, extortion, coercion, and other negative situations.

If you are applying a Game Transplant please include an extensive explanation on how the events in the previous game have affected your character, physically, psychologically and emotionally. Fandom AUs and Game CRAUs will be judged with higher scrutiny as despite the events that have altered them from their original canon selves, they should still be the same character at their core. Apps that cannot show this will receive revision requests or be out right rejected.

Abilities: Please describe any and all special abilities, extra skills, knowledge your character has that might be of use to them in the prison. Special abilities should be explained in detail. If it is not in this app, it is not considered one of their abilities in game. Because all characters with special abilities are restricted to at most 50% of their power (and for particularly high-powered characters, probably less than that) please provide in your own words how you believe these restrictions would manifest for them.

Stock: Your character will find all non-lethal items/non-weapons that were on their person at their canon point has been left in a plastic tote on their bed, including clothing (no matter how bloody or damaged). Please detail here what would be.

Room: You can request which cell block you want your character to be placed in here. If numbers are too uneven we do reserve the right to select a different block. If you have a particular reason for wanting that cell-block, please say so here. Initial Roommates selections (if any) are up to us, but your character can move later on if they like. E-Block is not available for selection at this time.

First-Person Sample: Please provide a sample of your character speaking or thinking in first person. We want to get an idea that you understand your character’s "outer voice." This can be written in an "[action]" style, but should have at least five sentences of your character speaking to someone or thinking out loud in first person. You may also copy and paste a sample from another game, dressing room, Dear_Mun, etc, or provide a link to a roleplaying thread that has them speaking in at least three comments.

The samples cannot be “text”-based as this game does not have such a system and we are aware that how someone speaks out loud is not usually how they write or text. The only exception to this is if you character is mute and thus cannot speak verbally. A post or thread showing their body language or one including them speaking through text is allowed in this case.

Another route for this sample is to think of a situation in which your character might be interrogated by the Investigations Department and have them respond to questions in that format. You can choose a question of your own for them to answer, but here are some possibilities:
1. What do you believe makes a person into a criminal?
2. How do you think someone who has been convicted of a crime should serve out their sentence?
3. Do you believe criminals are born or made? Explain.
4. What do you believe is the most effective form of rehabilitation for a criminal?
5. You have been mentioned in an ongoing investigation involving the trafficking of prohibited contraband to different blocks of Sector 3 and evidence was found in your cell that supports this suspicion. Care to explain yourself, Inmate?

Third-Person Sample: Please provide a sample of your character's actions, behaviors, introspective thoughts, etc. This sample should also provide a detailed insight into your character’s thought process and their "inner voice." This should be written in a "prose" or "log" style of writing. You can choose to write a sample about them waking up in the Processing Block of District 6 and being transferred by guards to their cell, a sample set in their canon or previous game, a sample as if they have already settled into the prison, etc. You may also copy and paste a sample from another game, dressing room, etc, as long as it is set in your character’s canon.

We do not accept third-person samples that are not set in the game setting or your character’s canon setting. In the case of a Fandom AU the third person sample must be set in the AU setting/timeline you have created for your character.

Tag Label: What tag would you prefer to use for your character in this game. All tags should be set up as [canon] character name (ou/au/crau/universe label). Examples: a tag for Daniel Rand aka Iron Fist of Marvel Comics primary universe could be written as: “[marvel] danny rand (616),” where as a tag for Dean Winchester of Supernatural from the Five Years Later AU episode could be: “[supernatural] dean winchester (fyl).” Any character from a canon with only one universe should use "OU." If someone else has already apped a character from your character's universe into the game, then please use the label style they already have in place. This new ruling will go into effective immediately. If the tag you request is already taken, the mods will select one for you.

Mature Rating Awareness: This is an 18+ game and by submitting this app you are saying that you are indeed 18 years of age or older and that your character is at least 16 years of age physically and mentally. Now what are your thoughts on kumquats?

Form

watchet: (innocent girl.)

Nill | DOGS: BULLETS & CARNAGE | CRAU | Reserved

[personal profile] watchet 2013-07-03 11:10 pm (UTC)(link)
Player Information
Player Name: Iola.
Contact: [plurk.com profile] watchet | AIM: wild swirl | email: kmarielevitt@gmail.com
Other Characters In Game: N/A.

Character Information
Character Name: Nill.
Fandom/Canon: DOGS: BULLETS & CARNAGE
Timeline: End of Chapter 76.

Character History: Here is a link. To expand: Nill's world is "a post-apocalyptic world where violence, crime, genetic manipulation and other cruel scientific experiments have become common." The story is set somewhere in Europe (probably Germany, judging from the surnames "Rammsteiner" and "Einstürzen"). Drugs, sex, and violence are rampant in the underground, the area where Nill was "born and raised." This area seems to have been an expansion of a subway system, modified to allow for houses and such. There is also a rather large church down there, which Nill calls home. Almost everyone in this world has some kind of weapon (often a gun), and the police force is basically a figurehead, not really having any ability to enforce whatever kind of laws exist. There are mobs and gangs everywhere, each fighting over territory in the above, where the more privileged lived. Nill rarely goes to the above, and even when she has, she hasn't seen anything outside Granny Liza's shop.

A test tube baby, Nill was genetically spliced with some sort of bird, giving her a small set of wings on her back, very much like an angel’s. However, the result of such genetic engineering is that the subject is given "artificial limits" to keep them from becoming superior to regular humans; it seems as if Nill has lost her voice box, as she is physically unable to speak. She can only make natural noises, like sighs or coughs, Otherwise, she is completely silent.

The first time Nill and Heine meet is when she is trying to escape some bounty hunters; she had run away from a brothel, and the proprietor decided that she was valuable enough to warrant capture. Heine saves her and takes her to a seedy hotel, where she cleans up and he starts asking questions. However, since she can’t talk, he can only get her age at first, which she reveals to be fourteen by holding up her fingers. She tries to touch him comfortingly, but because of his phobia of women, Heine completely flips his shit and almost kills her. Almost immediately after, a hunter shows up and shoots Heine, and Nill is taken, believing her savior to be dead

She is taken back to the whorehouse, where the proprietor decides to “train” her himself before selling her to clients. Heine shows up [he wasn’t dead by the way] with his comrade Badou, and the two proceed to shoot the hell out of everybody in the place. Nill takes the opportunity to escape from her prison room, and runs into Heine a bit down the hallway. He shoots over her head, killing the man chasing her. When he turns to Nill and asks if she’s afraid of him, she just smiles a bit and shakes her head; no, she isn’t afraid of the white-haired man who just kills everybody. Not at all. He saved her, after all.

Heine takes Nill back to the church in the underground which is his “base of operations.” There she meets Bishop, a blind priest with a fetish for Gothic Lolitas. Because of him, Nill is always dressed in ridiculous clothing. Anyway. We find out that for some reason, Heine won’t actually flip his shit when Nill touches him; apparently, mute teenage girls with wings are the exception to his gynophobia. She spells out her name on his hand, and now everybody knows what her name is. Hooray!

Also, Heine leaves her in the church with the creepy priest. It’s her new home. Granted, it’s way better than a whorehouse. She’s sad to see him go, but Bishop assures her that Heine will visit her as often as he can.

Some time has passed. Naoto, a young woman who can’t remember her real name. shows up at the church. Nill is sweeping the steps of the cathedral, and is surprised by her; however, Naoto just brushes her off as nonthreatening and waits for Heine. However, the church is attacked by a group of thugs hired by the man who runs the whorehouse; he really wants his prostitute-to-be back, you know. The men grab Nill, but Naoto unsheathes her sword and kicks all their asses. Bishop fawns and creeps over Nill, calling her his little angel.

Heine returns! Naoto tries to talk to him about something, but he keeps dodging her because she’s a woman. Nill watches, slightly distressed that someone is trying to get close to Heine when he doesn’t want them to. Everybody leaves to go kill people, and Nill presumably derps around the church with Bishop. But then he leaves too, and she’s all alone for a while baw.

Everybody comes back! Except for Bishop. Naoto says she’s lost a button on her coat, and Nill kidnaps her to try to sew it back on. She completely fails. But she’s shocked to see Naoto’s huge chest-scar, and Naoto assures her that it doesn’t hurt anymore. Then Nill goes back to trying to sew; she’s trying to learn so she can fix Heine’s bullet hole-filled clothes, but it isn’t going so well. So Naoto borrows one of Nill’s dresses, and they are the Ridiculous Sisters for a while.

Heine talks about his Terrible Childhood™ and Nill is sad and confused. She’s still working on that button, though—at least, until Badou steals the coat from her and just sews that shit up like it’s nothing. She is shocked and mortified. Badou makes fun of Naoto for not being very ladylike at all, and Nill laughs silently. Shortly after, there is some kind of explosion, and Nill cowers under a table; she doesn’t like those kinds of things, okay. Heine and Naoto off to investigate, leaving Nill in the care of Badou. What a great idea that was. He starts talking to her about his past and stuff. It frightens her.
watchet: (help me.)

Nill | DOGS: BULLETS & CARNAGE | CRAU | Reserved

[personal profile] watchet 2013-07-03 11:11 pm (UTC)(link)
Anyway, Naoto and Heine and Bishop all come back; Naoto is unconscious because she had some kind of freak out, so Nill sits by her bedside until she wakes up. Badou leaves on some job. Heine and Bishop, whose name we now know is Ernest, spar on the altar. Nill walks in on Heine and Naoto having an awkward silence moment in the sanctuary. They argue and walk outside, just as Badou comes running up... while being chased by a car. And he runs right at Nill. So the car follows him. Yeah, he’s totally a good friend. But he tackles her needlessly out of the way anyway; Naoto and Heine completely obliterate the car on instinct. Heine kicks him in the face for endangering Nill. Nill sits there, dizzy and stunned.

After this ordeal, Heine and Badou take Naoto and Nill to see “Granny Liza,” who is going to babysit Nill, and even fixes her up with some new clothes! Naoto comes back into the room and Nill is So Happy™ because Naoto is the only other girl she spends time with ever. And then Liza and Nill and Liza’s assistants kidnap Naoto to put her in more girly clothing.

Badou goes on a mission somewhere. Trains crash. Nill hugs a half-naked Naoto for safety. Weird soldiers attack. Fighting everywhere. Some genetically mutated man calls Heine a monster, and Nill hits him uselessly. Naoto barges in and kills more people, and Nill cries a little. More explosions. Naoto is the only person who currently gives a shit what happens to her, and tries to save her. Suddenly, the niche thing where Nill and Granny and some others are hiding explodes. Luckily, Nill is unharmed! Naoto is disappoint that Heine didn’t try to save Nill. Everybody patches each other up, and Heine has a Big Revelation™ about his past.

At this point, Nill died in the Facility and was given a canon update that included all of the following.

So, Heine has finished telling everyone about That Time He Killed Lily™ and really sad. Pretty much immediately after this, things start to go terribly wrong, when Magato shows up. And, of course, his first instinct is to try to kill everyone present!! So Nill, being the resourceful girl she is, gets Naoto's weapon so she can fend him off. There’s a pretty big battle for about two minutes, and then Magato decides he wants to go outside the church, so everyone leaves except Nill and probably Bishop. Naoto learns some things about her past—such as her parents didn’t exist and she’s actually a clone—and then everyone returns to the church so Naoto can change clothes. There are more Big Revelations about Naoto’s sword and how it can kill zombies (like Heine and the other child-experiments), and then we get to see some old friends, who followed Heine back to the church, and are instantly smitten with Nill after she cooks a bangin’ dinner for them. But then the not-so-good doctor shows up as one of her many, many clones to ruin everything. Heine freaks the fuck out and kills one clone while another one messes with Luki’s head. Naoto tells the girls to go hide as she takes Angelica on.

Sadly, Angelica uses some kind of mind-control to possess Naoto. So when Heine shows up, the two of them start fighting and possessed!Naoto reveals to him that her sword is one of the few things in the world that can permanently kill experiments like him. She also ends up stabbing him through the gut and almost severing his Cerberus spine!! It is pretty much at this moment that she is un-possessed and feels awful about this. Heine lays down on a pew as he slowly, slowly heals. Bishop shows up from where-ever he was and is horrified at everything that happened while he was out.

Heine reveals that after he escaped the psychotic underground school, he fell from a huge tower that happens to be in the middle of the above city and also is where the mayor (Neubauten) lives. Meanwhile, Nill and the twins take a rest as Yora watches over them (aww). As this is all going on, Granny Liza rounds up her genetically-altered troops and storms into the church. They've found out that the dog soldiers they were all righting earlier were actually genetically mutated children who had been kidnapped and turned into those creatures by Einstürzen. She is so pissed at Bishop for not telling her that she shoots him, which brings everyone running. Yora valiantly tries to stop her from actually killing Bishop (who doesn't have the same regenerative powers as the "newer" Cerberus models) and Heine gets up to stop them all and tell Liza that if she really wants to kill someone, it should be him since the creatures pretty much chase after him constantly. Heine then sits down to explain the good doctor's intentions, has a talk with Yora about his feelings for Nill, and then makes a death pact with Naoto--if he can't control the Dog or she can't control being possessed, they agree to kill one another. Good friends, aren't they? Meanwhile, Nill is in charge of caring for Bishop as he heals.

Game Canon History: Nill arrived in the Facility on Christmas Day of 2011. She arrived with no idea where she was or how she'd gotten there. She was immediately approached by several lab rats other experimentees who were concerned with her apparent inability to speak, type, and communicate in general. She was also reunited with Badou, who was close to Sebastian Michaelis of Kuroshitsuji fame. Badou immediately made an arrangement with Sebastian: if Badou died or was terminated from the Facility, it would be up to Sebastian to care for Nill. Sadly, Badou did leave shortly thereafter and for the duration of her time in the Facility, Nill was watched over by Sebastian. During her first few months, Nill was taught by several new acquaintances how to better read and write.

Just a month after arrival, the power was turned off in the Facility. Worried for her newfound friends, Nill offered them her extra blankets but was pretty much universally told to keep them for herself since she is a small, fragile little girl. For now. Anyway, not long after, the experimentees discovered the rest of the facility which was actually a spaceship!! Through an OOC random drawing, Nill was moved into one of the old doctors' houses, along with Sebastian and whomever else wanted to stay with her. It was a pretty big house and there was only the two of them, alright.

The weekly experiments weren't so bad--and then March came. People started hallucinating and Nill herself hallucinated that everyone was a genetic experiment like her. She tried not to let it bother her too much, and instead focused on helping her scared friends. Luckily, as with most experiments, this too passed. Nill was shaken by the way her mind was addled, but she managed to pull through without too much harm done. An experiment in April put the lab rats directly in the way of death--their collars were all set to kill them after a certain amount of time, and they could only extend that time by performing certain tasks. Nill was given the choice of pulling out her own feathers or dying prematurely--she chose the former and made it through with only a slight amount of blood loss. It was around this time that Clark Kent, a.k.a. Superman, taught her how to communicate via sign language. Though not many people in the Facility understood her, it made her feel good to be able to do something besides type.

In June, the Facility's hormones ran rampant and Nill found herself wondering about ~boyfriends and girlfriends~ because at this point, she'd had a slightly awkward learning-to-kiss run-in with her friend, Mindy McCready (Kick-Ass) and also talked to Kate Bishop about her boyfriend, Tommy. The responses she received were mixed, but it ended up as people generally telling her useful things and also her sort of crushing Jason's hopes and dreams. Whoops.

In August, Nill molted for the first time (thanks to sufficient nourishment from the Facility food, surprisingly enough) and was, understandably, terrified. But her friends helped her through it. Just a month later, strange weather patterns occurred all over the ship and Nill witnessed her first snowfall. It was one of her best days in the Facility, and she will never forget how happy it made her to see something so new and wonderful.

However, just a few days later, many lab rats were replaced with their Shadow Selves (a la Persona). Nill's was... quite a handful. Not only did it out her past as a prostitute to her closest friends, but it also insulted the majority of the experimentees and also revealed to Jason that she was still latently scared of that fact that he was male because of her past abuse. This changed the dynamic of their relationship completely, and they never quite recovered from it. Jason still treats her delicately, and Nill sometimes has a hard time not being at least a little bit nervous whenever they do more than hold hands or hug.

A year had passed. Nill found herself unenthused about life in general on the ship. The only people that kept her going were Jason and Sebastian, and her conversations with new inmates. Her reassurances began to feel stale to her, and she found it difficult to express her feelings to those outside of her small circle of friends.
watchet: (bunny rabbit.)

Nill | DOGS: BULLETS & CARNAGE | CRAU | Reserved

[personal profile] watchet 2013-07-03 11:12 pm (UTC)(link)
Then, at the end of January 2013, she died.

It was Wish Week, when characters could have their deepest wishes granted--Nill's was to be able to actually tell her friends how much she cared for them. However, after just a few days with her newfound voice, Wish Week turned into Hell Week. Nill's throat collapsed and she bled internally until she died. Her body was found close to the medical bay, where she had made it just before losing consciousness and dying. Roughly a week later she woke up on a cold metal slab, new memories from home (thanks to a canon update). She was terrified, upset, and only wanted to see one person: Jason. He came to her and there in the recovery room they shared their first actual kiss and became the FaciliOTP a teenage couple. But they decided to take things so, so slowly. Just before leaving the Facility they were still doing that, still trying to learn more about one another and not trigger any awful memories for Nill as they did. At this time, she was roughly sixteen years old.

Personality: Nill is a very simple person; that doesn’t mean she is unintelligent, though she has had little to no formal schooling. She just has simple tastes, and appreciates small things in life. She spends her time walking on the backs of the pews in the church to practice her balance, sweeping the floors, trying to learn to sew, and worrying about Heine and Badou. She likes peace and quiet. Loud noises startle her, even if the thought and sight of death does not. She finds the outfits Bishop makes her wear to be ridiculous, though she appreciates them in her own way because she knows that Heine is the one who pays for Granny Liza to make them. Cooking is relaxing and nice, and a way she can contribute to their little group of friends and stray dogs. She likes things to be plain and uncomplicated, even though she knows that most of the time that isn't entirely realistic. Nill is quite a bit smarter than people (except Heine) give her credit for. She observes. She watches the people and the world around her and pays attention to small details: when a button goes missing on Naoto's jacket, Nill immediately tries to fix it; when Heine complains of his collar hurting him, she gently touches his face to let him know that she's there for him. Small comforts are what she knows she can offer to her friends, so that is what she does.

Since Heine rescued her, he is more or less her idol and probably one of the only people she really loves. Not like “oh man I wish I could talk so I could tell him sappy, romantic things,” but like “man he saved my life so I am forever in his debt he is so wonderful and brave.” And that is how she treats him: like she owes him her life. Because she really does. She is very protective of him, and his friendship, and would literally do anything for him. He is her savior, her best friend, and she knows she can count on him if she’s ever in trouble. She doesn't fear him or the Dog inside, and she trusts him with her life. Nill values human life, but she knows that Heine would kill for her if he had to and she's okay with that. It's all to keep her safe, and as long as she's safe, she can be there to help Heine calm down when the Dog threatens his control. Heine and Nill share and understand the sort of suffering genetic experimentation can produce, and it has created a mutual bond between them. They have no families, no future. Only one another.

She doesn’t trust very easily since most, if not all, of the people she knew before meeting Heine were trying to beat and/or rape her. Men, especially, are difficult for her to trust--unless they’re friends with Heine. Then she figures they’re alright. He would never let her near anyone dangerous, after all. But any unknown male is likely to make her uneasy if not actually fearful. She would rather avoid any sort of masculine company unless she's with someone she actually trusts. Her experience with women (outside other prostitutes) is limited to Naoto and Granny Liza, so she's often awkward and shy in any kind of female presence. Children she can deal with--young ones need to be protected, she knows that much. Nill has a strong maternal instinct, and will do whatever she can to protect a kid. When Giovanni's soldiers attack the underground, Nill literally puts herself between two young mutant children and the huge soldiers, even though she has nothing but her body with which to protect them. It should also be noted that Nill spends a good part of her time around adults, so her knowledge of social cues around people her own age is rather limited, though she's incredibly less likely to be frightened or shy of anyone in her age range. She does have a friend named Yora, a mutant boy who's fifteen or sixteen, and he appears to have a crush on her. Nill isn't entirely oblivious to this and might even reciprocate (she throws herself at him in relief when he comes to find her after the point in canon from which I've taken her), but her interest in love is likely partial at best. She's just a teenage girl, alright. She's just now understanding that she has feelings. Besides, she has Heine (though the love she holds for him is a lot less creepy than it seems; they're not-siblings, since actual siblings are a touchy subject for him).

Since she can’t speak, her face is incredibly emotive. She has led a rather sheltered life since she began living in the church, and isn’t very familiar with things of the above ground (actual, real society), especially if they aren’t in the underground. That doesn't mean, of course, that she's unaware to the pain and horror that exists--quite the opposite, though at times she acts as if she doesn't notice the blood in the streets. If she can hold on to the innocence her friends think she has, then maybe someday she will actually have it. Nice things surprise her more than awful ones. She’s easily spooked by loud noises, which is kind of ironic seeing who she spends all her time with. She tries to be as helpful as possible to people she trusts, because she knows she isn’t very physically strong and generally relies on others to protect her. A part of her does resent the fact that she isn't strong like Yora or (apparently) immortal like Heine. She wants to be able to take care of herself, she doesn't want to have to depend on others. But she understands that it simply isn't possible--she was made frail and small, and there isn't exactly much she can do about that (or so she thinks). She'd learn to defend herself if the opportunity presented itself, but unless something drastic happened to her, she's unlikely to ask someone to teach her. Instead she'll try to be as little of a burden as possible, and do her best to stay out of her friends' way when it comes down to a fight.

Her time in the Facility made Nill, to say the least, very jaded. She watched her friends get tortured and die, leave and never come back, or leave and come back with no memory of the Facility or her. To say the least, the entire experience was very emotionally, mentally, and physically traumatic and scarring for her. She knows that she should stay close to the people she cares about, but it's become difficult for her to make close connections because of the knowledge that people she love could die or leave at any time. It wasn't much different in the Underground, truth be told--then again, people in the Underground weren't constantly tortured and experimented upon like people in the Facility were. She made a few close friends--Jason and the rest of the Batfam, Tommy, Zatanna, and Suki to name a few--but she always tried to keep a certain amount of distance between her and them. There's only so much hurt a heart can take before it starts to close itself off.

That said, Nill found a good friend in Jason Todd. The first time she met him he was an adult, but one day he came back as a boy just about her age. Their friendship grew quickly, and it wasn't long before Jason developed crushy feelings for her. Nill, however, was pretty oblivious for a long time. She had never really felt any sort of romantic feelings for anyone. But their friendship grew and just before they both left the Facility, they began an actual relationship with one another. Jason is one of the only people that Nill really connected with in the game and she cares about him a great deal.

In relation to handling the prison, Nill is no stranger to the horrors of the world. She was literally created to work in a brothel, likely to be disposed of once the clientele lost interest in her. She was left disabled for the aesthetic purposes of another person. She knows that outside the sanctuary of Bishop’s church, there are gangsters and rapists and all sorts of terrible people that to terrible things on a daily basis. This has made her a fighter, though she might not look it. Even though she was abused and was well-aware of what her fate was to be before Heine’s intervention, she still had the heart to defy her captor (obviously not in a very physical way, but it was still defiance). Nill has the ability to hope. She won’t be happy to be put through any kind of torture, but she isn’t going to give up, especially not if there’s still a chance that she—and everyone in the Daedalus Penitentiary—can be saved. Though the Facility has made her jaded, it has also made her very mentally and emotionally tough. While she still isn't very physically strong, she's become experienced in hiding her pain when it matters.

Abilities:
Wings: Nill has a pair of small, white-feathered wings genetically grafted on to her back. They are fragile and she cannot use them to fly. They are purely aesthetic.
Speed: Nill is a very, very fast runner. In canon she has been shown to be able to outrun a moderately fit adult male. This combined with her overall silent nature makes her incredible at hide-and-seek.
Sign Language: While in the Facility, Nill learned ASL from Clark Kent. Besides typing, it is her main form of communication.
Martial Arts: While Nill was in the Facility, she befriended Suki from Avatar: The Last Airbender. Suki took it upon herself to teach Nill how to defend herself, and because of this, Nill has a moderate understanding of the fighting techniques of the Kyoshi Warriors.
Culinary Expertise: Nill learned how to cook. She likes to bake. That's pretty much it.
Moe and Loli and Mute, Oh My: Nill has been stuck with blessed by several Tropes, including but not limited to: the "Cute Mute," the "Gothic Lolita," the "Innocent Blue Eyes," the "Token Moe," the "Winged Humanoid," and "Hair of Gold, Heart of Gold." These attributes generally affect the way people view her.

Stock:
One (1) Lolita outfit (red).
One (1) Lolita outfit (black).
One (1) portable sewing kit.

Room: Block A, B, or C is fine!

First-Person Sample: Here is a link to her first [community profile] a_facility post. I am aware that this post has some text in it, but as Nill is physically unable to speak, this is the best example I can provide of "first person speaking." If you would prefer something else, please tell me!

Third-Person Sample:
The church was really the only safe place she knew.

The stones were crumbling, there were vines climbing up the walls, strangling and choking the structure from the foundation to the roof. But it wasn’t frightening to her. It was actually beautiful; the way the green of the plants contrasted with the faded, rugged grey of the stones. The way the spires pushed up against the sky, trying to escape the ground, reaching for the sky as hard as they could. It was inspiring and wonderful, and made her feel as if she could do the same.

Small wings pressed tightly against her back, Nill gently pushed open the church’s rotting wooden double-doors. They swung open without a sound, and the tiniest bit of light filtered in behind her, casting a long shadow down the stone aisle. Her wings flicked out just a bit, seeming to test the place. She couldn’t sense anything particularly bad about the sanctuary; but there was nothing good about it, either. It felt as if the building was empty, as if the once holy ground had been abandoned long ago. The thought made her sad, and her wings drooped as her eyes scanned the pews. All empty. The altar was empty as well, with not even a cloth to cover the stone table where the bread and wine should be.

Almost silently, Nill’s wings fluttered as she jumped to the back of one of the pews. As if she were a circus performer, she lightly hopped from one bench to the next, wings outspread to help keep her balance. She looked around the place curiously, hearing nothing but the occasional skitter of a mouse, disturbed by her intrusion. She paused at the second-to-front pew, and her blue eyes were drawn to the large cross hanging above the altar. She stepped down from the back of the pew, gently settling into the seat properly, her wings folding around her shoulders like a shawl.

Heine would like this place, she decided. It was quiet. Away from the world. And only she was there. Yes, he would like that, she thought. She knew that he liked being around her, that she kept him calm, even if he never said it out loud. He didn’t have to. She knew, deep inside her heart, that he cared about her, and that he would never let anything bad happen to her.

Which was why she thought this place wasn’t so bad. Because Heine wouldn’t let her go there if it was. She knew that, and held on to that hope as she stared silently at the cross, hands clasped firmly in her lap.

Mature Rating Awareness: I'M AWARE BUT WHY ARE KUMQUATS IMPORTANT
watchet: (english language.)

Revisions

[personal profile] watchet 2013-07-05 02:28 am (UTC)(link)
The Facility was exactly that--a facility located on the Alpha Omega station, a space station floating in the atmosphere of an undisclosed universe. The Facility was owned and operated by a group of what were presumably humans called the Consortium. Sadly, the lab rats never learned much about this group aside from the fact that they used to be the sole inhabitants of the station before the experimentees staged a coup and overthrew them. Since that happened, the Consortium intermittently attempted to regain control of the station, whether it be by gaining control of Val--the A.I. who created and moderated the experiments--or simply killing everyone on board so that they might retake it and restart the experiments from scratch.

Val controlled everything on the station, from the heating and cooling to the food served to the actual experiments that were performed. She could come across as benevolent, but was overall focused on the one thing for which she had been created, which was to run tests on subjects provided for her. The reason behind these experiments was never revealed in- or out-of-game, and it was generally assumed that the Consortium was simply gathering data about people from different universes. These subjects were actually clones of their actual-universe counterparts, something they did not figure out for a very long time. That said, once a subject was injured or killed, it was relatively easy for them to be repaired or brought back to life in the medical bay. They were sealed into a stasis pod and popped out good as new a few days later. Every test subject was fitted with a collar (they were of varying colors, which decided how much of their natural powers they could access), and each collar was engraved with their room number.

Part of regular weekly facility life was an "observations post" that went up at the end of each week. Mods and players could anonymously submit "observations" that they had made over that week that they thought would be pertinent to other experimentees, or simply funny. This helped perpetuate the fact that Val was everywhere and could see everything that happened. She was aided in this by her robotic staff, which kept everything clean and tidy, and also performed repairs on any damage to the facility.

Characters were unable to leave the station thanks to a lack of escape pods or other means of doing so--the Consortium either used all the extra ships for themselves or launched them into space before abandoning the Alpha Omega station. That, coupled with the fact that Val could change their collars at will, made jumping into space unappealing.

Each character was assigned a two-bunk, one bath room that they would share with a randomly chosen partner. Once the Consortium abandoned the station and the lab rats discovered the rest of it, however, several of them moved into the doctor's houses. These were four or five bedroom houses with plenty of amenities that normal rooms did not have. There were rec rooms filled with games and coloring books and other mentally stimulating activities, as well as a garden. Those were Facilities 1 and 2, at least. Facility 3, which was used for special events that lasted longer than one week, would often take on the appearance of characters' universes. Facility 3 would hold trials and dangers that did not exist in Facilities 1 and 2, such as monsters or harsh conditions.

A list of previous experiments can be found here. Many of them weren't incredibly awful, such as being shrunk down to be five inches tall or gravity in the station being turned off. However, some experiments were much, much worse. During Saw Week, Nill and Jason were locked in a room together and had to work together to gain freedom. However, each time Jason approached Nill (who was chained to the floor), she would be shocked through her collar. Meanwhile, if Jason did not get close to her within a certain amount of time, he would be impaled by spikes that would shoot up from the floor where he stood. At times, characters would wake up with extra body parts or some missing completely. The experiments were, actually, completely randomly chosen OOC by mods out of The Wine Glass of Doom.
culver: winnar @ lj (grease)

[personal profile] culver 2013-07-05 03:19 am (UTC)(link)
this is nill's journal! also, i will go with the second option for the time being.
stealstires: (Like waves of sweet fire)

Jason Todd / Robin II | CRAU | Reserved

[personal profile] stealstires 2013-07-04 02:59 pm (UTC)(link)
Player Information
Player Name: Al
Contact: [personal profile] crotalus | [plurk.com profile] crotalus
Other Characters In Game: N/A

Character Information
Character Name: Jason Todd | Robin II
Fandom/Canon: DC Comics
Timeline: After he witnesses Felipe fall to his death, right before Death in the Family

Character History:
Wikipedia
Comicvine
DC Comics wikia
NEW EARTH at the DC comics wikia

Game Canon History:
Jason will be a CRAU with memories from [community profile] a_facility, a game that’s now closed. It was a torture game where characters had to go through different kinds of experiments each week, going from silly fun ones like simply gender-bending and seriously dangerous ones like SAW week. They all lived in the part of the station called ‘F1’ while the consortium noted down all the experiments and their reactions. They couldn’t go away because they were… well, in the middle of the space, so even if they managed to break the walls (made out of a very strong imaginary element) they would be sucked out. And since they had collars on them that were able to take away their powers even those who would have usually survived could simply be turned completely normal after they had gotten out. At first they had rooming assignment and they could even change it, but everyone had their room.

Later after they took over the station that was pretty much moot point- but we’ll talk about that later.

The AI in charge of actually talking to them, listening to them and (to her eyes) taking care of them was called Val, and she actually seemed to want to help them out despite the experiments they made them go through. Or that’s what they thought.

Apart from the F1 there was a ‘F2’ but it was never used, and there was also the ‘F3’ an extremely big part of the station which would sometimes shift to recreate someplace from a particular canon, their dangers included. Examples of said place were Gotham, one of Firefly’s planets, a Japanese onsen… it was hard to believe they weren’t actually in said places for the lab rats.

Jason popped into the facility during one of these visits to the F3 (To the Wild West!), and a 4th wall event to boot. That means he wasn’t supposed to stay there and was just a visit since I played older!Jason at the time but the sneaky guy took over my mind and was much, much more easier to play. Anyway… he met a lot of people, including Barbara Gordon and Dick Grayson and (the now Robin) Damian Wayne. He bothered that last one a lot actually, but only because he was kind of fun to piss off. He actually likes the kid a lot.

Val, like I said earlier actually wanted to be of help so she plotted a way to get them safe from the consortium’s grasp. They had to destroy the F3, and since this happened during the middle of a 4th wall event the F3 was crowded enough that it was possible! By then some of the characters that had been in the facility for long they remembered the last 4th wall event, so Jason was already pretty sure he’d disappear at the end of the week. So he gave it all. He might not have any kind of powers whatsoever but he was hardly defenseless, and he did his best to help people out, making sure no one was in danger during the F3’s destruction.

Then, when he expected to wake up back at home and not remembering any of this… he woke up in the facility once more. He was kind of freaking out, but luckily for him Babs was there, along with Dick and the ‘crazy uncle’ Bucky so he had someone to take care of him. He was pretty much adopted, and so his life in the facility began.

He made a lot of really close friends like Wally West, Artemis Crock, Damian Wayne, Yukina… and Nill. He got along with Nill pretty much from the start, and soon started developing a crush. Jason is a huge flirt that likes to tell girls how pretty they are, but soon it became obvious Nill was different- so he tried to hide it the best he could.

Bears to mention that soon after they took the F3 and destroyed it, they were at war with the consortium. There was a huge, tremendous fight in which he helped with undercover teams he planned along with Damian. In the end they took the station as a whole and while everyone in the consortium had gotten killed, Jason refused to dirty up his hands. He didn’t know them at all, how was he to judge if they deserved to live or die?

They moved to the big station but the experiments simply continued. He got turned into his adult self once during the wish week while Dick and Babs were apparently married, had to kiss Wally to keep Val from ‘punishing’ him, had to share memories with a simple touch… experiments came and went and Jason was feeling more and more jaded. What good did take the station do if Val was still experimenting on them? Nothing had really changed after all.

Just then Dick Grayson got terminated, which hit Jason pretty hard. He hadn’t been really around the last months but he still was the man who had given him his Robin suit and his phone number in case Bruce was too much of a pain in the ass. He leaned on Babs, Bucky Damian, Wally, Artemis, Nill and the rest of his friends who managed to make him feel better…

And then came the skrulls. For those who aren’t familiar with the Marvel canon skrulls are basically extremely good shape-shifters so they could take whatever form they wanted to and it would take anyone a while to notice. They kidnapped people from the ship and took their form, infiltrating and planning the attack on the ship. And they took Babs’ body. Once Jason got confirmation from Bucky that he had to kill the skrull that had taken her form, that there was no other way… he did it. And this was the first time Jason murdered in the facility, and it was killing someone with the face of the woman that had taken care of him and accepted him into her house and life. (There’s discussion on if he really did kill Felipe Garzonas. I’m of the opinion he did but the comics kept it vague and I will do the same).

Because of this experience Jason grew pretty sullen and quiet, even during the Hot Springs resort Val made for the lab rats in the F3. During this ‘vacation’ an experiment made some of the lab rats succumb to their hormones, so Jason, Wally and Damian decided to camp out and hide from every one and every adult, just in case.
Nill, also affected by the hormones asked the facility about kisses, boyfriends, girlfriends and things like that… and Jason got his hopes up just to have them crashed again when Nill said there was no one in the facility she was interested in ‘that way’. But he simply decided to try to stop having said feelings for her, even when everyone else told him to just ask her- what was he going to lose for it anyway?

But he had put Nill into this angelical pedestal and he didn’t think he was good enough for her. He was so busy daydreaming over her that he even missed when his friend Artemis implied she had a crush on him, as well as a crush on her canon love interest Wally. But life in the facility went on, despite teenager-y love affairs.

The next intense experiment was shadow week, inspired by the Persona games. Jason’s shadow was full of anger, so ready to jump at everyone’s throats he couldn’t even talk. The upside was that he was pretty easy to hide, and Jason simply kept him in his room. But he got to talk to Nill’s shadow, who revealed her past as a brothel worker and confessed she knew of Jason’s feelings for her and was scared of him because of him being a guy.

Jason took it hard, specially the part about her already knowing but once the real Nill could talk to him again she reassured him that they could still be friends, she wasn’t THAT scared of him, he would just have to be patient. And patient he was. After that their relationship was never the same- but they tried to keep protecting each other and being close, like during the SAW week experiments where Jason got some acid thrown into his face when he tried to stop some spikes from hurting Nill.

Still Jason tried to keep being his happy self and to see everything the bright side because they had enough darkness in their everyday lives in the facility. He did things like using his illusion-making power of the week to give himself a huge birthday party or to prank people around… Jason is that guy who sees the world for the dark rotten mess it is, but still tried to cheer everyone else up. Yes, they had twisted dark experiments every now and then, but mopping about it wouldn’t change a thing.

During one experiment where they got ghost-likes visits from themselves at different points in their lives Jason got to meet what he called his Zombie self. A slightly older Jason just risen from the grave and thrown to the Lazarus’ pit (DC’s magical resurrecting swimming pool- oh it also turns you crazy, so I wouldn’t use it if I were you) told him about his death (in vague details) and resurrection.

Jason was understandably upset, and spent weeks barely talking to anyone who had known and hadn’t told him (which means he basically spent time with Wally, Artemis and Nill). Eventually after a talk with Bucky, he decided to put all that behind him and start afresh. It still hurts him that somewhere in the future his real-self dies and there’s nothing he can do about it, but he’s decided to live the life he wouldn’t have gotten.

Which is probably why, when Nill died and then came back slightly older (and with more curves, he noticed) he went up to her infirmary bed and asked her to date him after they had shared their first real kiss. And thus the facilityTP was born.

After that the game honestly kind of went downhill, and Jason was dropped after a F3 in the middle of a desert-like planet.
Edited 2013-07-04 21:31 (UTC)
stealstires: (Of anguish settling)

[personal profile] stealstires 2013-07-04 09:33 pm (UTC)(link)
Personality:

Jason is, for starters, a street kid. He practically raised himself after his father was killed by Two-Face, taking care of his drug-addict and depressed mother on his own. When she died he was left alone… but he didn’t tell anybody, he didn’t allow people to put him into an orphanage or a foster home. He decided to live alone and he managed to go on by stealing what he needed to eat. That should already tell you a lot about him… he’s strong and stubborn, and he isn’t scared to face danger or to do what he needs to do in order to survive. He has morals and a very strong sense of justice though- he never stole more than what he needed to get food or the drugs her mother needed while she lived. That part of him never changed.

He loves to fight. He pisses people off and get into fights just to get the thrill, and he doesn’t care much about what people might think about him for doing that. He has a lot of steam to blow off; a lot of anger inside of him and… kicking people’s butts is the easier way to get rid of it. If Jason picks up a fight with you it might not mean he doesn’t like you… it probably just means he sees you as a ‘worthy opponent’, or something by the sort.

That doesn’t mean he’s all dumb muscles. He’s actually rather smart, if the comments his classmates make about his outstanding GPA are anything to go by. He was Bruce Wayne's ward- the man wouldn’t have a dumb boy under his wing. He plans when needed and he’s actually very thorough when he wants to. The problem is that very few things catch his attention enough for him to do that.

Even though he’s angry most of the time he’s actually rather sweet too. Especially when it comes to the innocent, he always has a nice word of encouragement or something silly to do to distract them from the pain. He might not realize it but he has a huge empathy in him at this point of his life. That doesn’t mean he isn’t the most annoying little scamp- he’s always looking for ways to bother everybody and get their attention. It just means he knows when the time for laughter is and when it’s time for a comforting hand instead.

A big part of him is also his wish to be better than Dick. He is the second Robin, the one who came after the original. During all his training he has had to endure comments about how Dick would have done this faster, Dick would have done that better, Dick would have known about this without needing me to spell it out for them. It was probably not intentional on Bruce’s part, and he most likely didn’t even realize it, but it only helped on Jason’s insecurities and how he felt inadequate.

He likes to talk, and he’s… good at it. Good meaning there’s a lot he can do with only his mouth, just by speaking to you. He knows which buttons to press, which words to use to make people angry or sad- or just to get a reaction out of them. He’s reached a point where he does it without even realizing it, and makes people angry at him or simply uncomfortable without really meaning to. There’s the opposite of the spectrum to: if Jason wants you to be happy it’s nearly impossible not to be. He makes everybody around him grin even when they don’t want to. When talking to Jason you will be permanently torn between punching him and ruffling his hair lovingly.

Jason is, like all kids, still trying to find his place in this world. He wants to be loved, to be cared for- but most of all he wants people’s attention on him. It’s probably the reason he’s such a bundle of energy, always jumping on people and teasing them to get a reaction out of them. He spent most of his life on his own, he can handle silence and loneliness… but that doesn’t mean he likes it. This is probably why he constantly seeks Bruce’s approval and is so dependent on him, and also why he teases the old man constantly to get an answer or a reaction out of him.

During his times living on the street he also learned rules aren’t always necessarily a good or bad thing. They are useful most of the time, but sometimes you’ve got to twist them if you want to be completely fair. Jason will try to follow the rules anytime he can, but he isn’t above setting his own law if he thinks he must. Justice must be fair as far as Jason is concerned, and if it isn’t it’s the time to take it into your own hands.

How did a_facility change him

Being in a_facility made him (surprisingly enough) more trustful and open, in a way. He’d still take a lot about himself to the grave but when you’re being tortured to death every other week and losing people you care about left and right you can’t be picky about who you let close to you. When he got to the facility he was still very much the kind of teenager that thinks he could do anything he wanted if only these silly overprotective adults would let him. Now he acknowledges he might be in need of help sometimes, and even if he isn’t likely to say it out loud he wouldn’t hesitate to accept it if someone offered it.

BUT! That only applies to trusting other people’s abilities and acknowledging he can’t do everything alone. Said trust doesn’t extend to actually sharing secrets or being open about his feelings, at all- actually if anything thanks to learning what happens to future-him was like a slap to his face and opened his eyes to the fact that even people who were really close to him could lie to him. The fact that no one ever really told him what would happen to him was actually more shocking than the fact that he died.

He eventually forgave them all, as they hadn’t lied so much as hidden the truth and he could understand why they had done it. But still it’s something he keeps on the back of his mind. Before the facility it was really hard for him to open up, but when someone managed to get through those walls (like Bruce, Dick and Dr. Leslie had managed to do in canon) he took their word at a face value, and he trusted them all to a fault.

But now… Jason is open to friends now, and open to creating close bonds. He shared house with something he called ‘family’ in special occasions, made really close friends and even got a girlfriend (!!!). But he also knows better than to trust them all without proof.

Jason in canon is also very dependent on Bruce, even if it might not seem so at first look. There was no Bruce during Jason’s time in a facility, so he got to grow as a person away from him, and he had to learn to adapt to a world where he wasn’t there to grab him is he fell. He won’t admit it, but the part of the mentor fell on Barbara Gordon’s shoulders. Dick Grayson was only there a couple of months and disappeared twice, so Jason was left with her and he pretty much latched onto her. He’s a very independent kid, yes but he’s still a kid that had lost his mother a little more than a year ago and was tossed into a torture space prison, it’s no wonder he sought for support. Being so many months without Bruce opened his eyes to the fact that it wasn’t really him he needed (even though he missed him every day and would jump at the change to see him again), just a mentor figure. Not having Bruce is also probably why he learned to open up more, and to let other people get through his walls. Say what you want but the man’s paranoia is probably not the best thing to grow up around.

Something important that also changed was that his stay in there pretty much made him way less squeamish about killing. It pretty much confirmed his opinion that sometimes it’s better to use lethal force than to go through the same over and over again just because you don’t have the guts to put the criminal down. In a_facility sometimes you had to kill to go through an experiment, had to kill the ‘enemies’ the place would throw at you… and Jason ended doing it like everyone else. At one point he even killed a Skrull that had taken Barbara’s body… that was pretty much when Jason decided sometimes sending them to prison wasn’t enough.

(This doesn’t mean he’s turned into a killer like his future self will be! He’ll only kill when there’s no other option and someone he cares about is in danger.)

Jason learned there would be other Robins after him, but since the Robin he actually met weren’t Tim or Steph (the third and fourth Robins) but actually Damian, who’s Bruce’s son and the fifth one he assumed he had given the mantle to Batman’s actual son and would go off to do something else in the future, and no one bothered to tell him otherwise. Jason could still tell they were hiding something from him, especially Damian, but he didn’t know what. The search for the truth was something that kept on bothering Jason during his stay in the facility, until he found out about it- and it wasn’t exactly pleasant. Oh well.

Maybe I should also mention that in the facility they were clones, so Jason will pretty much still think he is one- but honestly he didn’t care much about the whole thing. He’s still here and has to survive, clone or not. The only thing that pissed him off is that he couldn’t change his fate because it wasn’t really his fate.

And to finish this… the physical aspect. Jason spent more than a year in a_facility (which made him conveniently of age to be apped here, hah). He had enough food to go by and trained daily so there are probably no sequels on his body about it (let’s pretend spending so much time in space doesn’t affect your bones, they did have a gravity pull close to Earth’s). But he has a lot of scars all over his body from all the times he got tortured- not as many as you’d expect since his body was made from 0 every time he died.

The most important scar is one he got from acid being thrown at his face. He got that one from trying to protect Nill, who’d later become his girlfriend. The others he probably doesn’t even remember how he got them, it’s hard to focus in one scar when you’re in a torture game.

Jason got a bit more training in the facility than what he had had as Robin, thanks to the people he’d known over the months. He’s still brash and too quick to attack at times, but he’s learned a lot of patience and other skills in battle that aren’t just ‘ways to punch’. He also got a crash course in technology! He came from the 80s and the facility was a pretty advanced space station with incredible technology, so he pretty much had to learn to survive. Not that he minded, kid is really curious.

How will he deal with the darkest aspects of the game?
Jason comes from another torture game so honestly? ‘Been there, done that’. The first weeks will even be easy since he’ll just assume it’s another of the facility’s experiments (where sometimes they would be sent to other words in what they would call ‘F3s’). As soon as it clicks that no, he’s not going back to the facility and this is just another space station-prison where he’ll have to undergo even more trauma he will be pissed.

He’s a smart kid with the will to survive though, so he’s not just going to call it quits. Sure he will be depressed for a while, but eventually he will make close friends, he will have people to care about and to fight for and hey, maybe this isn’t like the facility.

Maybe this time he’ll even get to escape.

Abilities:
He doesn't have any superhuman abilities. He was, however, trained by the Batman to reach the peak of his human abilities and potential. He's without doubt natural at most things required to hurt or kill somebody.

- Gifted Martial artist in a lot of different styles.
- Trained acrobat.
- Good with weapons of any kind.
- Knows most kind of chemicals, too.
- He's smart, and he's a trained detective.
- He knows many languages. He's been shown to know Arabic, German, Italian, and Russian in canon among others. He's also good at faking accents.
- Top education, Bruce himself made sure of that.
- Trained (and sparred with) a lot of people in his stay in a_facility, in many different techniques. Among them Damian Wayne, Barbara Gordon, Bucky Barnes… an example would be how Damian taught him how to use a sword, and how Bucky was teaching him how to be more ‘sneaky’ (or a ninja, as Jason put it). Still, unlike his grown-up self he hasn’t been trained by Talia and her league, so he still has a lot to learn. He’s a good fighter and acrobat… but he still lacks the experience and “finesse” he’d have as the Red Hood.

Stock:
Nothing, just his normal civilian clothes. He wouldn’t have his Robin-suit with him. He’d have had a couple of hidden weapons under his clothes but those would have been taken away.

…Also a rape whistle he got from Val.
Room: Cell Block A or C because he’s a pretty average criminal, but B could also probably make sense if the warden underestimated him for being a kid.

First-Person Sample:
Sample in a_fac
Sample in d_m

Third-Person Sample:

If someone had actually noticed Jason running around carrying the tires of the batmobile under his arm, he would have probably been asked if he was out of his mind. He couldn’t really blame them, he wasn’t actually sure of what he was doing himself. But when he’d seen the black car, shinning in the alley like it fucking owned the place? He hadn’t been able to help himself. It had been actually pretty easy, he had done it god-knows how many times already. It was one of the few things he didn’t feel too bad about stealing, they could always get new ones right? And they sold well.

Really well. So he’d grabbed his lucky crowbar and gotten to work. Honestly he’d expected some sort of alarm or something and batman to appear running, but he’d thought that as long as he could get a hand on one of the tires… and then no alarm, no sound, no Batman, no nothing. He’d grabbed two tires (which was the most he could carry) and ran.

And he would probably do it again, he told himself once he was almost back in front of his flat. Batman was just a man, and his car was just that: a car. Who did he think he was? They didn’t need him in here. He was just flashing his wealth or something- ‘cause you know a man with that suit and toys has to be rich, the car was just further proof. Jason was sure he’d get a lot of money for the tires once he found somebody brave enough to buy them. Probably enough to get him by two months, or more! Maybe a whole year if he went back and took the others.

... Scratch that, he was going back and taking the others. What were the odds the B-man would be back already, anyway?

Mature Rating Awareness: Aware! I had to google what a kumquat is now I want one
stealstires: (Default)

Re: ACCEPTED + Note

[personal profile] stealstires 2013-07-05 08:58 am (UTC)(link)

This is the journal! Thanks <3

relightabull: ([few drinks] 012)

Tom "Toro" Raymond | Marvel 616 | CRAU | Reserved 1/3

[personal profile] relightabull 2013-07-04 07:56 pm (UTC)(link)
Player Information
Player Name: Kathrine
Contact: spkathrine[@]gmail.com / plurk: chocolateisbrainfood
Other Characters In Game: None!

Character Information
Character Name: Thomas “Toro” Raymond
Fandom/Canon: Marvel >Marvel 616
Timeline: Mid-The Torch #7.

Character History:
Toro’s history started even before his birth. In the 1920s, both his mother and father were assistants to Phineas T. Horton while he worked on creating man-made cells out of poly-strain plastics that would act like human cells, although they did so at different times. Because of her exposure to Horton’s cells and radiation during her later experiments, Tom’s mother, Nora, became sickly. Eventually, she met Fred Raymond, who also became ill due to asbestos exposure, and they married. Thomas Raymond was born on May 6th, 1924. Toro grew up with immunity to flames and heat, unable to be hurt by them in any way, and a slowed form of aging that made him look years younger than he really was. His parents were protective of him and he didn’t have a lot of friends growing up, but it wasn’t until 1939 when Jim Hammond, the android that Horton creating using those cells came to their door that Toro first burst into flames himself. Fred and Nora were terrified and Fred made Jim leave immediately. Toro wouldn’t meet him face-to-face for a year.

Nora’s illness worsened after she gave birth to Tom’s sister, Elaine, and Fred found out he was being hunted people who wanted his knowledge on asbestos chemicals, so he decided that taking his family on a “vacation” out of country would be in their best interests. They left Elaine with relatives and decided to take a trip to Mexico where they had gone on their honeymoon (and decided on Toro’s well-known nickname). In 1940, while on the train to Mexico, Toro’s parents were killed in a train crash caused by Lady Asbestos, who had wanted to silence his father and keep his knowledge from falling into the hands of anyone else since he had refused to work for her. But Toro, because of his fire immunity burst into flames and managed to break his way free of the wreckage, burning the people in the train car with him at the same time. He was the only survivor of the wreck and was found by a traveling circus train afterward. He was taking in by Tom and Ellie Anderson, a fire breather couple, to be part of their act and remained with the circus for months before Jim Hammond found him and again Toro burst into flames at his mere presence. They couldn’t understand why Toro’s powers were reacting to Jim, but Mad Thinker and Reed Richards concurred years later than Toro had been exposed to the Horton’s Cells that make up Jim’s entire body and his mutant x-gene reacted by attaching the cells to his own and then mimicking Jim’s powers, thus making him a human torch himself. Jim teaches Toro how to control his powers and then later on takes Toro as his partner, The Flaming Kid.

It is later on that year that Toro finally met Namor, another superhuman who was a scion of Atlantis. Jim and Namor argue and bicker constantly to the point that it was Toro who had to act as the voice of reason between them. Not that Toro was above arguing with Namor himself, such as the time that Namor allied himself with the Nazis and attacked U.S. Naval troops in hopes of preventing them from bombing more areas in Atlantis. He kidnapped Toro and locked him in a room filled with water, where he caught pneumonia. Namor felt guilt and wanted him cared for by his best doctors, only Toro used it as a means to escape by pretending to be more feverish and delusional than he really was. Namor eventually turned on the Nazis and fought with Jim and Toro against them, which was rare for them at the time. They fought together again in early 1941 against the Green Flame squad creates by Dr. Manyac who tried to replicate Professor Horton’s cell formula. The first attacked Namor who assumed they were related to the Human Torch and accused him of conspiring with them. Toro immediately went on the defensive, but Jim pulled him back and they left—only to be attacked by the improved models of Dr. Manyac’s prototypes themselves. Toro was ordered by The Torch to leave for help and the first people he went were Officer Betty Dean and Namor. They did manage to defeat Dr. Manyac, but it was only a sign of how these three would continue to work together in the future.

It was also during this time that Jim would enroll Toro into schooling while his adoptive parents were touring with the circus, to give him more social interaction with kids his own age. Before the end of the war, he completely dropped out of high school, not having the time to maintain a school career along with everything else. As a war to support the war effort, his school, P.S. 17 trying to sell war stamps as a way to raise money for the war effort. It was through Toro copying the art of the stamps for a poster that they realized the stamps were forgeries. He and Torch set out to uncover the racket, which turned out to be one of the local mob gangs.

In late 1941, they were asked by President Roosevelt to become a part of the Invaders, a special ops group supported by the U.S. government to deal with major threats at home and abroad. On their first real mission, Toro and Jim were sent to Pearl Harbor on December 7, 1941, after they were warned of an impending attack. They found themselves in the middle of a large fleet of Japanese fighter planes and attempted to save as many lives as they could, but they arrived too late to do more than curb how much damage was done by the kamikaze pilots. They would go on to fight abroad for months at a time, but due to their pull with the youth of America, Tom and Bucky were often sent on campaigns in the States to raise funds and support for the troops through selling Liberty Bonds. It was on one of these campaigns that Toro helped Bucky and his friends face down the Red Skull, which lead to Toro and Bucky arguing—and then eventually forming the Young Allies. With Bucky and Toro leading them, this group of teenage boys that were already involved in military training handled acts of terrorism and unrest in the U.S. and abroad.

It was during a mission in 1942 with the entire Avengers team, including Jacqueline (Spitfire) Falsworth and Brian (Union Jack) Falsworth that Toro is shot and the due to his healing the bullet becomes lodged close to his heart and stuck there. They believed he would die without medical attention so Bucky took Namor’s flagship and returned to the States to search for a medical expert who could perform the surgery. No one else was willing to attempt the surgery, but a nurse told Bucky of a Dr. Sabuki who had the skill to do it successfully only he was currently in a Japanese relocation camp. Bucky went to free him, only to have the camp attacked and Dr. Sabuki, his daughter, and Bucky were all kidnapped by Agent Axis. They then also attempted to kidnap Toro as a means of forcing Bucky go cooperate, but Gwenny Lou’s best friend David attempted to stop them and failed. Dr. Sabuki performed the surgery on Toro and saved his life, but was then forced to cooperate with Agent Axis. This led to Gwenny Lou and David being used in an experiment to try and separate the three minds of Agent Axis, only for them to get superpowers instead when the experiment was interrupted. They managed to defeat Agent Axis after Captain America, Sub-mariner, and The Human Torch arrived, but the four teenagers decided to create yet another group, the Kid Commandos. Toro and Bucky would often work with them and the Young Allies while the other “big hitters” of the Invaders are fighting separate, secret missions overseas.

When not working with the Invaders as a whole or with Bucky and their stateside teams, Toro often worked with Jim and Namor in the Pacific. They were often sent to handle firefights in the sky to prevent kamikaze pilots from sinking the battleships or to help turn the tide in taking islands back from the Japanese due to all three being able to fly, whereas Bucky and Captain America were often sent to handle things in Europe or Africa. Still, most often the group worked together and would be expected to not only fight the battles, but stage scenes of victory for the camera as part of the Allied Powers’ war propaganda. During one of their small tours on the home front, the Red Skull attacked a War Bonds parade the Invaders were participating in, capturing all of them except Bucky. The Invaders were brainwashed and turned against the Allied Powers, but Bucky and the newly formed Liberty Legion were managed to save them and send the Red Skull into a retreat. Brainwashing become a pattern for Toro as he has a susceptible mind and is taken under the mind control of the enemy more than once during the war.

It is sometime in early 1943 that Toro almost got the entire team killed while in Poland. He wanted to celebrate Bucky’s birthday and told the proprietor of the inn they were staying in who’s name to put on the cake, which led to them being ambushed by gunfire, Master Man, and Warrior Woman. It’s not long after that Toro and Bucky are sent back to the states to do a tour of War Bond rallies, particularly those that they do with the Young Allies. During one rally a fight breaks out in the streets between zoot suiters and the police, but once the Young Allies step in, it quickly went in their favor. Toro uses a massive flash grenade style technique to shock everyone, thus finding out the zoot suiters were actually under mind control and could not remember when or why they even started the fight. It turns out that this is the work of Lady Lotus, who then uses a phone call to take over Toro’s mind and she uses him to capture the other Young Allies. She sends them all on a mission to attack Muroc Field, one of the most well-known military air bases in California. Washington manages to break out of the mind control and knocks Toro out of it with a flare gun, who then proceeds to use his “razzle dazzle” technique on the rest of their team just as he had with the zoot suiters. They created a fake report with the airbase so Lady Lotus would think they had succeeded in their mission and return to her so they could get rid of the mystic crystal she was using to enhance her psychic abilities. Toro was injured in the final fight, not enough to stop him from knocking the crystal out of her hands and into a large crevice in the ground.

The boys are separated after this mission, with Bucky going off with Captain America, Toro fighting in the Pacific again with Jim and Namor, while the other Young Allies continue their military training. It’s in December when the Invaders are brought together again for a mission that actually sends them into the future in 2008, where they find that most of them are dead. They dispatch a team of Thunderbolts fighting Spider-man in Manhattan, then hide out in the subway until the next day. Then they are captured by S.H.I.E.L.D., and Toro is drugged and put through various tests by the scientist to determine whether or not he is a real mutant. The tests are confirmed, but Toro has no idea what a mutant is at the time and isn’t until Bucky breaks him out of the room and they reunited with Jim and Steve on the deck of the Helicarrier. They were rescued by the Secret Avengers hiding out from S.H.I.E.L.D. only for Tom to find out that he had died decades before and no one had been there for him. They eventually were sent back to their own time where the Red Skull had used the cosmic cube to win WWII, and had to set it all to right against or the future would be altered forever. They did manage to fix the timeline, to the point that most of them, including Tom, don’t even remember these events ever occurring. These events are what lead Bucky to using the cube to wish Tom back to life in the future after his death, though.

After this, the boys get to spend less time together due to the war in the Pacific picking up steam and Jim, Namor, and Toro being sent there more often. It is sometime probably during the summer months of 1944 that the older Invaders are being sent off on another covert mission from their current base in Poland that Bucky overhears that there is an American spy who has been compromised and captured across enemy lines. The military didn’t know what to do about it at the time, but the knowledge the spy had was crucial and so Bucky convinced Toro to go along with him to rescue him. What they found after breaking into the camp to free the spy was that he was being held in a concentration camp. They fought their way out, Toro getting shot in the process, and hoped to return to free the people being held there, but in the end they didn’t have the chance before the end of the war.

Toro’s arm doesn’t take too long to heal, but by the time August 1944 rolls around the young men manage to get leave passes to head to France. They have a short, but happy reunion with Geoff, Washington, Patrick, and Hank, the other members of the Young Allies, who all had been very successful in their careers so far with the military. Instead of getting to enjoy the short amount of downtime they had together, the Young Allies would team up to help Geoff and Hank bring down a secret Nazi infiltration group working in right there in Paris. After a high speed chase, they manage to catch the leaders of the group and Tom and Bucky have to lead to get back to their own missions of rooting out HYDRA operatives still operating in France at the time

The Invaders were crucial to the success of the Allies side of the war, and when the War in Europe came to a close, Toro was there when Jim Hammond killed Adolf Hitler. Tom and Jim returned home from Europe after killing Hitler to find out that Captain America and Bucky were gone, lost while trying to stop Baron Zemo from trying to send a new, high-tech plane to attack the United States. They were thought dead and President Truman (newly instated after the recent death of President Roosevelt), brought in Fred Davis and Bill Naslund (also known as the Spirit of ’76) to replace them because he truly believed that morale of America would suffer if the people knew Bucky and Captain America had died. This hit Toro hard because Bucky had been his best friend for years, but like all the other Invaders, he accepted it because the War was not yet over and they had work to do.

Even after the war, Jim and Toro remained partners and fought crime as part of the “All Winners Squad,” but in 1949, they were hit with a chemical solution called “X-R” and were paralyzed. The mobsters buried Jim in the desert and sold Toro to the Russians, who were the ones that had given them the chemical to begin with. He was subjected to experiments and brainwashing to the point that he became a loyal Soviet operative with no other function in his life. They would send him to Korea to attack American military bases and even in the States there were rumors about the “Russian’s Torch.”
relightabull: ([Confused] 003)

Tom "Toro" Raymond | Marvel 616 | CRAU | Reserved 2/3

[personal profile] relightabull 2013-07-04 07:57 pm (UTC)(link)
It wasn’t until four years after he had been buried that nuclear bomb testing in the desert helped Jim escaped from his prison. He tracked down the mobsters who had buried him and found out what they had done with Toro, but it took him going to Korea himself before he managed to find him. He had to fight Toro and overwhelm him with his own increased firepower before he could bring him home, but even after Toro wasn’t cured. He spent some time in a hospital while doctors worked on undoing the brainwashing, but it was actually his strange psychic link with the Torch that would eventually break him of it. When Jim was captured and locked in a steel coffin that was dumped in the ocean, Toro could feel this and snapped out of his near catatonic state to rescue him. They took up being partners again, but unfortunately, this wouldn’t last because within two years Jim started to realize that the radiation he had been exposed to when he escaped was causing him to malfunction and he could be a danger to people around him. He forced himself to combust and release every bit of energy he had inside him, causing him to be deactivated again (and thus “dead”) and this time Toro gave up being a superhero altogether. He met a woman named Ann, married her, and went on to have a happy life with her for several years.

Then he found out that Jim had been revived again and was being used by The Mad Thinker to attack people, but had found a way to break out of his control and was stopped again—killing Jim for the second time. Toro insisted on going to his funeral, but he met a man there that said he needed to tell him something about Jim. The man turned out to be the Mad Thinker, who had faked the funeral just so he would be able to get close to Toro. He drugged him, but the new drug had an adverse reaction which left Toro with partial amnesia. Mad Thinker (and his accomplice, The Puppet Master) used this to his advantage, putting a control collar on him and brainwashing him into believing than he was Jim Hammond, the Human Torch.

When the Mad Thinker thought him ready some time later, he sent him out to attack Namor, the Sub-mariner, who also believed him to be the Original Human Torch. In the end, Namor damaged the control collar, and they turned to stop the Mad Thinker’s plot of using satellites to triangulate lasers to scorch locations around the world. During the fight, Toro was struck and regained his memory, realizing what the Mad Thinker had done to him. He refused to let him escape, blowing up the jet that the Mad Thinker was fleeing on, but the Mad Thinker used teleportation to escape while the explosion killed Toro instead.

It wasn’t until decades later, years into the 21st Century that Toro would find himself alive again, because a fluke mist during the 1940s had sent the Invaders into the future where they had found out most of the team was dead and dark times were upon superheroes. Tom found out during this that he died alone, but couldn’t understand why none of his friends had been there for him. It left him confused and bitter, but the Invaders managed to return to their time and had to take back the cosmic cube, a mystical object that would give power to the desires of whoever wielded it, from the Red Skull and return history to its rightful order. Bucky had held the cube himself and wished that Toro would be returned to life, but to make sure that history wouldn’t be altered, he wished that Toro would be brought back from death instead of preventing him from dying. This left Toro digging out of his own grave over some forty years after he’d been buried.

He came back to find that his wife had remarried, majority of his friends were dead, and Toro didn’t know what to do with his life in a world he didn’t belong in. The Original Vision, Aarkus, tried to guide him, but Toro knew that he needed to find a purpose, so he chose instead to bring the man who had killed him, the Mad Thinker, to justice (which in Toro’s mind at the time meant killing him). This didn’t go very well as the Mad Thinker captured him and cut him open to take samples. He used the Horton’s Cells he removed from Toro to heal Jim Hammond’s body and then brought him back to life, but stripped him of all of the emotions and personality he had before. He used Jim to attack people, but Toro escaped his restraints and destroyed the control remote the Mad Thinker’s minions were using to force Jim to obey them. They destroyed the ship they were on, but this causes the large amount of “Compound D” which was a modified version of Horton’s Cells that the Mad Thinker created to be released into the ocean. It started as a neuron inhibiter, but advanced into an artificial intelligence that spreads itself to others while still considering itself a single mind. When the chemical leeks into the sea, affecting all of the life in it, including Namor and his Atlantean subjects, it takes over their minds, subduing their original personalities and leaving only the single mind of D in control.

Toro takes Jim to the Baxter Building, hoping to get some help from Reed Richards. They end up fighting against Namor and others who are infected by Compound D as it spreads by the infected breathing it out as smoke and being inhaled by anyone nearby. They had to force The Mad Thinker to provide the antidote, but in the end it also causes adverse affects in Jim Hammond, as his body is made of cells that are a direct cousin to Compound D. He found out that he had days left before it body will completely breakdown on him and he would die again. Unsure what to do, Jim remains in the Baxter Building. Toro goes on to pursue any leads he can find to his mother’s connection to Phineas T. Horton and how he had Horton’s Cells existing inside of him. He finds out that his mother worked for Horton and that she was also a spy meant to steal Horton’s formula who had been turned by the U.S. because she had been spying against her will. It may have even been a contributor to the train wreck that caused his parents’ deaths. Tom isn’t sure how to accept all of this information, but then Jim arrives, offering to help Toro on his search in the little time he has left.

Game Canon History:
[community profile] a_facility was a game set in the Alpha Omega Station where the characters were brought there to be held captive and experimented on by the doctors and interns in charge for various reasons that they were never told. Different experiments would occur weekly with the week that new arrivals came in often being the only time when they were not subjected to one. They entire station was controlled by the artificial intelligence Val, who was also directly involved in the “rats” lives through experimentation and providing their basic necessities through remote sentinels. Inmates at first were kept in a small section of the station called F1, although at times they were also dragged to F3 which was a larger area that was controlled by some form of dimension warping or virtual reality manipulation system. The rats would wake up and find themselves in a completely different world, such as the time they work up in a desert town, or the time they were on a desolate planet with monsters that came out at night to eat them. These areas would always feel very real to them. Characters die and are brought back several times due to the often violent and lethal nature of the experiments. This is also part of how inmates found out about the theory that they were clones of the real people they thought they were and it continued to circulate as both fact and rumor through the Facility until the end.

Toro arrived in F1 on Christmas Day and was surprised to find that not only had he and Jim been split up, but suddenly he was face to face with an older, more mature and bitter Bucky Barnes with a metal death arm. It was like he had been thrown in a bizarre world where nothing made sense anymore. He did end up making friends with some people, such as Carol Danvers, who became one of the closest people to him. He also ended up meeting a lot of people that Bucky was close to, like Yukina, Timothy, and Accelerator, who Bucky had more parental relationships with. Shortly thereafter they were sent to F3 which was changed to look like a desert town called Hope’s End and dozens of other people showed up who weren’t in the Facility before. Toro found out from some of the more veteran “guests” that this kind of thing had happened before so he tried to go along with it, but Jim arrived and he was too happy at the thought he might be permanent to care. Only then the plan to try and break out of the F3 happened and Jim used all of his power putting a dent into the dome, which led to him dying again and Toro dealing with having to bury him…again.

Then they were taken out of F3 back to F1 and Jim wasn’t dead and it was confusing, but that’s what happens in Facility, so Toro went with it. It was soon enough that they would stage the actual rebellion with Val’s help and break out of F1. The interns and scientists were killed and they were left with run of the entire Alpha Omega Station. They went from being locked in a confined area Because of killing their captors they lost the ability to be brought to life easily in new, undamaged bodies, as they were the only ones who knew how to do that, but they were able to use suspension pods to help accelerate healing so that the prisoners wouldn’t stay dead. Still they managed because they didn’t have any other options.

What they found was that despite the fact Val appeared to care about them and helped them to get rid of the people oppressing them, the AI has no intention of stopping the experiments or anything else that they had been going through. Instead she even came up with worse experiments herself, but first she granted a “wish” for each of them one week, although they did not always turn out as the person expected. Tom’s wish was to go back to simpler times when he wasn’t dealing with so much internal confusion, only this led to him losing 45 years worth of memories and going back to the time when he had been brainwashed by the Russians. Bucky and Jim together managed to shock him out of it, but he was left in his 29 year old self for the whole week and when it was done, he and Bucky eventually both talked to each other about their time as involuntary Russian operatives, although…through use of helpful winter-related metaphors.

He got to know Accelerator and Yukina better in this time because an enemy of Accel’s went after Bucky and beat him to the point he was rushed to medical and during one experiment Yukina was forced to deal with her Shadow Self that kept verbally attacking her and insulting everyone she cared about. He knew how much Bucky cared about them and tried to help, but really it just fed into his sense of uselessness that there was nothing he could do but try.

Then Numbers Week happened where they had to figure out the answers to riddles based on the numbers they found imprinted on their bodies and they had to perform a task to avoid whatever punishment that day had. The final day required that people with numbers over 900 have sex with someone they had never had sex with before or else they could die (or so they thought at the time) and Toro didn’t really have that many friends as it was. Asking a stranger would have been humiliating. That was when Natasha came up with the idea that it would be more practical if he, she, and Bucky all help each other and thus avoid the consequences (that Toro and Bucky were ready to face if they had to).

Having sex with your best friend changes things, Tom learned and he ended up moving out of their shared apartment to live with Carol for a few weeks while he tried to deal with what those changes actually meant. It put a strain on his relationship with Bucky and though they still talked at times, it was awkward. His relationship with Carol grew because of her willingness to help him work through his issues, and it got to the point where if he needed advice he would look to her first instead of Bucky. Bucky is his best friend, but it means most of the time, any issue Tom has usually is related to Bucky. It took first Timothy dying and then Natasha for Toro to finally move back in with him because he knew that Bucky would need the support.

The Skrull attack was very unexpected as Tom didn’t even know what Skrulls were, but it was something that Bucky and Carol had both dealt with in the future so they were able to give them information about what they were capable of. The Skrulls were an alien race of shapeshifters that would kidnap individuals, steal their memories and replace them with impostors as a way of conquering planets all over the universe. On Alpha Omega they didn’t have as much space to hide or as much time to perfect their roles, but it still took a week before they could track down the area they were holding their captives and kill them. They spent this whole time worrying about who they could trust and whether or not the people closest to them were actually fakes.

Then they were sent to a hot springs for another F3 and a chemical was sent around that pushed the rats’ baser instincts and more animalistic sides out. Toro became more aggressive and possessive, to the point that he and Bucky got into a fight over dirty dishes that led to very angry sex. He even snapped at Carol as the week went on and started fight with a teenager, Roxas. In the wake of this event, he realized that he maybe had a lot more bitterness in him than he originally thought, but didn’t have a chance to do much about it because then tragedy struck again. Jim died.

Tom lost it and tried to get his body back before it could be thrown into the incinerator, but Bucky came in to talk him down. It hurt to lose him like this after months of becoming accustom to having him again, especially when he assumed Jim as an android couldn’t be killed by the “clone sickness” that took so many lives. He met Tommy on Level 5 after this and found out that he was not only someone Jim knew but was somehow related to them by being the son of the synthezoid Vision that had been created using some of Jim’s spare parts. It was a little surreal, but Tommy was a good kid—despite what Tommy seemed to think about himself.

It wasn’t long after Jim died that Eli came into their lives. Eli Bradley was a member of the Young Avengers team and had even taken on the legacy of Patriot from Toro’s friend Jeff Mace, but at the time it seemed like he was going through a rough patch with his team, so Toro and Bucky offered him the extra room in their apartment. Tom would become very attached to Eli, feeling very protective of him and wanting to do what he could to look after him without smothering him as he knew that adult superheroes could sometimes do to young heroes. Then an experiment happened where characters swapped memories through touch and Carol found out through…firsthand experience about Toro and Bucky’s sexual liaisons. His bonds grew with Yukina, Eli, and Tommy through sharing memories with them too, to the point that Tom couldn’t help but feel closer to them from the experience.
relightabull: ([aware] 074)

Tom "Toro" Raymond | Marvel 616 | CRAU | Reserved 3/4

[personal profile] relightabull 2013-07-04 07:58 pm (UTC)(link)
Then the Consortium which had originally been in control of the Station attempted to take back control and kill all of the people on it. Val warned them ahead of time, but it was still a hard fight that left the Station damaged and a lot of people injured in the medical stasis pods. But they had won and that meant they could continue on their journey to a new planet without the Consortium trying to blow them up. It was hard to deal with so many friends being out of commission at one time, especially when they would either get better or die and be thrown into the incinerator while trying to put the Station back together at the same time, but they had to. They found out though that because of the damage, Val had been corrupted as well and Red Val came into being, a darker and more unstable version whose experiments were more vicious and lethal, which is saying something considering Val’s experiments.

Bucky let it slip when they were home alone that he liked when they had sex and wanted to do it again, to which Toro eventually agreed because he felt Bucky needed the reassurance and they both needed a distraction. It turned into an affair that would last months. They kept it under wraps and never spoke about it out loud to anyone but themselves.

Most of those people would eventually recover (with Yukina being the one Tom had been particularly worried about himself) and then Timothy came back, which was a huge surprise for both of them. But the next big event was just around the corner when they were sent to another F3 that resembles several different locations all at once separated through various doors. Tom, Bucky, Eli and majority of the people from their world and similar ones chose to remain in an abandoned version of New York City. And then people started being attacked and dying but they couldn’t figure out who was causing it.

That same week they had to deal with another experiment where they fell head over heels for whoever they were in close contact with at the time. It was confusing and Bucky and Toro didn’t even really notice because they’re behavior towards each other had stayed the same, but Eli walked in on them practically cuddling on the couch and they used the strange love inducing event as an excuse for it. But the following week they were still in that F3 and Toro was cleaning when he found love letters sent to Bucky from someone else in his clothes. He didn’t know what to do about it so he decided to confront Bucky and ask him what they were.

Then Tom walked in on Eli after he had killed Bucky with a knife to the throat. Eli didn’t remember what had happened at first and Tom had to calm him down when the memories hit him. He took care of Eli and then called Carol to let her know what had happened and so someone could take Bucky’s body to the only useable hospital to be cared for somehow. He had to be the one to tell Eli’s teammates about what happened and that Eli was possibly the culprit for killing their other teammate Kate the previous week. It was a tumultuous time, made worse by the fact that gaping holes opened up and started to eat the very worlds they have been forced into.

They finally were let out of F3 and Bucky recovered but Tom had not forgotten about the love letters. He tried to talk to Bucky about it and it turned into a confusing, awkward and poorly worded accusation when it wasn’t intended to be and then he told Bucky they should break off their confusing affair. It upset them both and Tom wasn’t really sure how it ended like that, but he was too afraid to turn back. This time, instead of moving out and avoiding Bucky he strove to prove that he was still Bucky’s friend even if that aspect of their relationship was over. He refused to abandon him.

The next few experiments really test Tom’s endurance. They were forced into various traps and had to make decisions that usually led to injuring themselves or someone else in order to survive. Toro was tortured by a brainwashed Bucky, and then he was turned into a vampire and almost fed on a young girl that Bucky cared about, Chie. Eventually Bucky realized what was wrong with him and why he’d been avoiding people but it was Carol who took matters into her own hands and locked them both in an empty apartment until they talked out everything between them. It did work in fixing some of the issues, but Tom was still wary and insisting that he wasn’t holding back as much as he was. Tom was better at acting like things didn’t bother him when he was focused on something else so he became very set on the kids he and Bucky had taken to looking after and his relationships with them deepened. He even tried to make more friends among the other people on the station, meeting a lot of the younger guests like Hope and Sora. There were a whole lot of young people in this place and it surprised him at times just how many.

Then Yukina died. Neither Bucky or Toro took it well. In was barely weeks after her death that Val did another of her “wish” granting weeks, only Toro just wanted Yukina back, which she granted by giving him a toddler Yukina. A little child for him to take care of and look after while making him completely devoted to her at the same time. He saw her as his child. Then Red Val turned the wishes against everyone and toddler Yukina turned into a zombie that tried to rip Tom’s throat out with her teeth. And he was still devoted to her. Bucky locked them in their bedroom and the little monster destroyed their apartment, so they ended up spending the next few days after the experiment ended having to put it back together. They had to pick up the pieces and they did. They still had Timothy, Eli and Accelerator and Timothy had received severe brain damage in an experiment with stone angels that would take over people’s bodies. Things had finally taken a turning point because Tom and Bucky both realized that in the end, they cared about each other and what they had been building together. Tom didn’t want to give it up. So when Bucky finally told him he was serious and intended to keep it that way, Tom responded in kind.

And then they were forced into another F3 on a desolate planet that was sunlight for a whole week before turning to night. The problem was that with night came beasts out of the caves that were out to eat them. The only way to protect yourself was to hold onto a lantern with a designated partner so it would light up. This was very difficult and isolated some groups at time, but they tried to make it work. It was luck that anyone managed to survive to make it back to the station that time.

Personality:
At first look, Tom is generally what people would call a “good guy.” He’s normally polite, if a bit cocky, helpful, cares about people, knows right from wrong, and all that good stuff. He grew up with sickly parents who were both exposed to dangerous chemicals due to their work as scientists and researchers and he cared about them, greatly. Even though they weren’t the richest family, living off of a very modest income, he didn’t lack for all of the important things. Still, because of the hardships that his family went through financially and, especially, with his mother’s rapidly declining health, Toro came to understand early on that life isn’t always the kindest to good people, like his parents.

But even a good guy can have rough edges. Living through the train wreck that killed his parents left Toro with survivor’s guilt and believing that he was the cause of the crash. His parents and everyone else on the train were dead, but he wasn’t, so it had to be his fault and the fault of the powers he had that his parents were so afraid of, because those powers meant that he was a mutant. Even after meeting Jim Hammond and later on learning the truth about his parents’ deaths, Toro would never stop believing that who he is—what he is—cursed them somehow.

As he aged, Tom came into full control of his powers and it helped him to fear himself less. Instead, he focused on using his powers to help people, just as his mentor, Jim Hammond, did. His relationship with Jim was one of the strongest bonds he had after he had lost everything else and it shaped the way he looked at the world. Jim didn’t understand everything about human beings, because as an android he learned human emotions through observation and mimicry. Toro became one of the biggest models he followed because of their constant companionship, while in turn, Toro tried to be more understanding and open to the world because that was how Jim approached things. He wanted to make Jim proud of him, tried to live up to the legacy Jim had set before him even years after his death. It doesn’t always work, as Toro is more cynical and less optimistic than Jim, but he tries anyway.

Toro may not be the smartest guy around, but he is intuitive and learns on his feet. He doesn’t like to jump into situations without thinking things through or to go against orders—as a teenager, it was usually Bucky who did that and Toro who followed after him, arguing that they shouldn’t do it the entire time—but he does have a temper. It clouds his judgment if he lets it get the best of him, such as when he decides that the best way to regain control of his life after being brought back from the dead is to go after the man that had killed him, the Mad Thinker. Even when he was being warned against it by a friend, he went ahead with it because Toro was at the point that he needed something, anything to have a purpose in his life. For a second time he had lost everything and so he chose to avenge himself because he didn’t think he would be able to move on otherwise.

This negative side of him isn’t something he had only after being brought back. When finding out how he had died after being sent to the future, Toro became upset and bitter, believing that he had died alone and abandoned by his friends. It’s something that eats at him. Of course, his reaction is what pushes Bucky Barnes to wish for him to return to life in the future. It could be said that Tom is his own cause for being displaced in a world decades away from what he knows, a wife who is remarried and moved on, and a political climate that’s heavy on the anti-mutant and anti-superhuman sentiment. “Be careful what your best friend wishes for” could be his motto.

Toro is still, despite his at times cynical outlook, protective of humans in general (this does not include Nazis or supervillains). He was willing to give up his life to bring back a whole village of people that he had been forced to kill during the war because of the guilt he felt over it. But even though the world as a whole is his concern, his priority is usually those he considers his friends and loved ones, because Toro has already lost enough people that he cares about. He could argue with a friend more times than they get along, but Toro will still consider them important. When he and his friends in the Young Allies were making an appearance for a war bonds drive, the program director refused to remove a blown up cover of one of the propaganda comics that were being published about them—despite the fact it included a disparaging caricature of one of the members, Washington Jones. Toro’s solution? Burn the poster down. He doesn’t stand for discrimination or racism in general, but having it happen to one of his friends really gets to him. He knows the world isn’t a perfect place, but that doesn’t mean he’s going to just let it go and think he can’t make a difference. Making a difference is what being a superhero is about and even if he’s retired from being one, he hasn’t forgotten all the reasons he was one.

Being sent to Facility only concerned him when he first arrived because he was worried about Jim and what could be happening to him back home, but to be honest, he did have anything else waiting for him back there. As far as he knew at the time, his friends were still dead and to everyone else, so was he. He was already spiraling down into a depression, but finding himself in a place where he was experimented on for some arbitrary reason he was never told only further isolated him. He was a friendly, social person who had already been beaten down by life to the point where he hoped there was no other way to go but up.

He was shy, awkward, and ended up clinging to Bucky because he was familiar, despite all the ways that Bucky was a different person from the one that he remembered. Bucky was still Bucky to him and he used that as a crutch because he felt less off balance with him than around anyone else. Then Jim arrived and Toro started to believe that things would look up for them.

Then Jim died. Steve had already died early on after Tom arrived, and he had comforted Bucky through that, but Jim dying was too much. It took him weeks to get over it and it left him feeling even more bitter, but Toro also knew that Bucky needed him and he couldn’t just let himself stew in that pain and anger forever. So he tried to move past it. When your father figure dies often enough that you start counting on more than one hand, it’s at a point where you can’t keep letting it get to you the way it did before.

Every time something went wrong for him, Toro would usually default back to leaning on Bucky for support or Carol, who ended up being really important to him. The problem with this was that Bucky and Tom became too dependent on each other, always looking to each other first and then other people, to the point that when things shook up their relationship and Tom didn’t know how to handle it, he would run away, like the time they had sex because they were under the assumption that they would be poisoned to death if they didn’t. Toro went so far as to move out of their apartment for a few weeks and lived with Carol because you really aren’t supposed to enjoy having sex with your best friend and his girlfriend. He needed time to process things and come to a decision about what to do, and then things went south between Bucky and Natasha so he went back because he couldn’t leave Bucky to deal with it on his own. The entire reason they continued a sexual relationship months later was because they both found it comforting, but Toro was too afraid to put any kind of label on it except “this Thing between them.” Giving it a name would mean having to face what it meant and Tom wasn’t ready to do that, and the fact Bucky did not seem like he was either made it easier to just…do it and not look at it too deeply. It was a good thing going on between them.
relightabull: ([plea] 036)

Tom "Toro" Raymond | Marvel 616 | CRAU | Reserved 4/4

[personal profile] relightabull 2013-07-04 07:59 pm (UTC)(link)
And it did help in some ways, but it did more harm than good in others. Despite friends dying (and coming back sometimes…but not always), losing people he had come to care for like his own children (Yukina’s death hit him especially hard), being tortured by Bucky while he was brainwashed, dealing with random experiments that left him feeling off balance and without a direction to go in, and the trials of surviving as rations were used up and the station malfunctioned more and more, Toro could keep going because he had Bucky. There would always be someone there for him. This led to Toro isolating himself more, because he was afraid of connecting with people only for them to die, which in turn made him more dependent and attached to Bucky. He would try and reach out and make new bonds and friendships but an experiment would happen or someone would die and Toro would go right back to the people he was familiar with and thought were stable enough that he wouldn’t lose them.

It was a terrible cycle where he justified it all to himself as being just like their friendship before while trying to ignore the fact that he made had grown more attached than he had even realized. Sure Bucky was his best friend, but he had not been so vital to his life before that he did not know what to do if he lost him. It took months of confusion and both of them making a lot of bad assumptions and mistakes before they finally accepted that they cared about each other enough to try for a relationship—not that they even called it that then. They’re both men from a time when talking about feelings and putting names to them isn’t something you really do. Tom might be a more emotionally aware person, but he’s still a product of the culture he lived in.

Finding out that he was actually a clone didn’t really change Tom’s view on this because to him the most real thing you have is your feelings and your memories. You are what they make you. It wasn’t something that he analyzed too deeply about because he found that in the end, no matter what other people told him about his feelings for the people that were in his memories, they were real enough to him. The love he had for his wife, the loss he felt, the bitterness over being what he thought was the abandonment that led to his death. He still felt those things and so they were his. He couldn’t just set them aside because someone told him that they were really the memories of the real Thomas Raymond who was still living in his own world. They were just as much his memories as anything.

Finding himself in a prison where he’s being punished for the crimes that he committed only out of necessity or because an experiment affected his judgment will send Toro on an angry spiral. He had finally started to come out of his shell in Facility, has fixed things with Bucky so they were doing well together, they were on their way to a planet they could inhabit, and now he’s back to being on edge because he doesn’t know who to trust. He might even assume it’s another F3 experiment except for the fact that he won’t recognize anyone. Tom will do what he has to in order to survive, but he also will try not to compromise his own morals, which means that he’ll likely end up getting himself into more trouble than is good for him. Corrections officers abusing their authority and inmates abusing each other will not sit well with him.

Abilities:
Toro is immune to the affects of extreme heat himself and thus never burns, but this does leave him some weakness to water and extreme colds. He has the ability to control “ambient heat energy,” raising the heat in the air, controlling fires, putting them out, absorbing heat into himself, and the ability to raise his body heat to the point of combustion—thus turning himself into a living “torch.” Using this ability he is capable of flying on the hydrogen atoms created, heating air until it bursts into flames and even “sky-writing” where the flames become words or weapons that he can control with enough concentration (like fireballs).

He also has a naturally high body temperature that causes him to get cold easily and is more prone to getting sick from wet/damp locations. All of his external fire powers are impossible to use without oxygen in the air around him. When Tom flames out, he also heals majority of wounds to his body, much like what one would experience if they cauterized their own wounds. This doesn’t heal things such as broken bones, but it does heal gunshot wounds, deep lacerations to his skin, and internal bleeding. He also has a talent for untying knots with his teeth while tied up.

Because of the power restrictions in the game Toro would not be able to get his body up to the temperatures he’s normally capable of, and holding onto higher temperatures would wear him out faster. It would also take more concentration to control external sources of heat or flames. His immunity to flames I don’t think would be affected except for flames of temperatures higher than he can reach. If it’s warmer than his max temperature, he’ll be able to feel it when he normally wouldn’t have been able to before.

Stock: His flame resistant uniform that he’d been wearing.

Room: C-Block

First-Person Sample: What do you believe makes a person into a criminal?
[It’s not as if this is a question he’s never thought of before.] You don’t just…turn into a criminal. There’s a reason. People want something. Everyone who has ever committed a crime, they did it because they wanted something. Some of them want to hurt others, want power and control, but…some just want to live a good life. To live the dream we’re raised to believe we deserve.

I’ve run into a lot of the former and even more of the latter in my life. Crooks are crooks, but you can’t just…forget why they turned out the way they did. You have to think about them as people, too. [His tone then becomes harder.] Not that all of them deserve it. Some people are just black inside and out. [There’s a pause because Tom knows he’s getting too close to the side of himself he doesn’t like.] Now, are we done?

Third-Person Sample:
Someone might have thought that growing up as a boy that could burst into flame at will, having been thrown into alternate worlds and alternate futures, having been a military operative before he’d even learned how to shave, having been brainwashed, blown up, and even been married, would have made him prepared for anything. When a fella’s lived through a word war and others, seen so many friends die or never return home, had his past taken away from him… There wasn’t much more he could go through, is there?

If that person were right, Toro should have been able to handle staring down at the flames licking at the grass and dirt of his own grave and knowing he just burned his way out of it. Vision stood as he always did, imposing and unreadable, waiting for Toro to be ready to move. Toro wasn’t sure he was ready for anything.

The flames called to him, reaching up as if to cradle him back into their flickering arms and Toro wanted to let them swallow him whole. It would be comforting and he would be able to forget everything. Let the world drift away with the heat. But that would be the coward’s way out. And Toro wasn’t a coward.

“Who? I just… Who would do this?” Since ‘why am I not dead?’ didn’t get him much of an answer maybe this one was more direct.

Vision was as distant as ever when he responded, “James Barnes used the seconds in which he held the cosmic cube to instill this wish for you, Toro.”

What did you do, Bucky? What did you do?

That didn’t make it any easier to step back away from the upturned earth and the gravestone with his name—it was just as imposing as it was the last time he saw it—to walk over to the waiting green smoke. Vision didn’t comment on his hesitation, but he wouldn’t, would he? He’s not the type, from what Toro remembered. Vision didn’t spirit him away either, but instead walked with him through the gravestones. It’s all so familiar, like the ghost of a memory in his mind and he wonders how he could have ever forgotten the rows and rows of stones and engraved names—a few of them he even knew.

Many of them were still alive back—before. Like him.

Why me, Bucky? What do you want me to see?

There wasn’t a Bucky there to show him. He had let that go years ago, but the fresh thought in his mind left a weight in the pit of his stomach. Bucky wasn’t there, Cap was gone, Jim was—

—Would Ann even be waiting for him all these years later? What could there be here all these decades later that would even look the same to him? The memories he had of being here before—would they still be valid? Would the world still be like that? So different and new and filled with chaos that wasn’t anything like the chaos he knew back in 1943 himself?

Suddenly the world felt far too big and imposing, but Toro didn’t stop walking. He followed Vision through the grass, eyes trailing along the graves as they passed, reading the names, the dates, some old and some forty years new. He thought of the faded memories of the world he had not thought he would ever experience for himself and the friend that wouldn’t either.

Wasn’t it just like Bucky to expect Toro to do it for him. The thought almost made him smile while also making him want to slug him. And if Toro could come back to life, who knew what else could happen in this crazy future. Maybe Bucky would pop up from behind a tree still looking all of twenty and cocky and Toro would have to remind himself that he shouldn’t hit a kid. He could handle that.

Mature Rating Awareness: I am aware! And kumquats are...food that I have never eaten.
relightabull: ([delay] 053)

[personal profile] relightabull 2013-07-05 03:31 am (UTC)(link)
This is Toro's journal!
sailorgundam06: (Alle Dance)

Tieria Erde | Gundam 00 | Reserved 1/?

[personal profile] sailorgundam06 2013-07-05 05:19 am (UTC)(link)
Player Information
Player Name: Sailor G
Contact: AIM: Duches77, Plurk: [plurk.com profile] duches77, Email: jlsullivan [at] crystal realm [dot] net
Other Characters In Game: None

Character Information
Character Name: Tieria Erde
Fandom/Canon: Gundam 00
Timeline: Near the end of the movie

Character History: There is a super detailed version here.

Very little is actually known of Tieria's origins. He is an artificially created being and is first shown being active during the testing of the Virtue Physical prototype for his Gundam in 2302 A.D. The test was sabotaged, and badly injured another Meister test pilot, Hixar Fermi, in the process. Tieria at first seems uncaring of the situation as he isolates himself from the others and remains closed away in his quarters. However, a small investigation into communication logs by one of the Celestial Being recruiters, Grave Violento, finds several inquiries from Tieria's computer terminal in regards to Hixar's condition. It's this log of communications that convinces Grave that Tieria is not the unfeeling and cold Innovade he often presents to others. With Grave's observations and VEDA's assessment of his skills, he is accepted and sent to Celestial Being as a Gundam Meister for the actual start of operations and to be on the mission team. As a recruiter, Grave is aware of Tieria's Innovade origins, but he doesn't disclose this information to anyone else in Celestial Being. Tieria's identity as an Innovade remains hidden from the others on the Ptolomaios until Season two, when he decides to reveal it to the rest of the crew and deal with a possible conflict of interest.

As a Celestial Being Gundam Meister, Tieria first pilots the Gundam Virtue, which has the ability to shed its exterior armor to reveal the Gundam Nadleeh underneath. Installed in his Gundam is the TRIAL system, which gives Tieria the ability to override and shut down any Gundam he feels is acting outside mission parameters. His ability to interface with Veda directly through a mental link and this system make him the ultimate decision maker on who's fit to pilot a Gundam, but, because pilots are apparently difficult to come by, he declares the other Meisters unfit from time to time, but never actually replaces them.

Tieria does not take it well whenever Celestial Being's missions come close to failure, and he handles it even worse when three new Gundams piloted by the Trinity siblings appear out of the blue to save them, claiming to be Gundam Meisters as well. He resents them and goes to Veda to find out what he can on them, but discovers he's been blocked from their information, which is encrypted to Level 7. Shocked, Tieria becomes frustrated and actually joins Setsuna F Seiei when he goes after the Trinities for inciting armed conflict. When the Trinities reveal Level 7 data about Setsuna (who is really Soran Ibrahim) and Lockon Stratos (who is really Neil Dylandy), the battle ends with three shocked Meisters on an island. Tieria watches as Lockon/Neil threatens to kill Setsuna/Soran for what had been revealed, but Setsuna declares he is no longer Soran and is fully committed to Celestial Being. Lockon backs off, then laughs at the situation, which confuses Tieria, who wonders if that's all part of being human.

Ribbons Almark and Alejandro Corner cut off Tieria from Veda completely at this point. Without his link, Tieria begins to soften up towards the others gradually, and eventually develops a dry sense of humor much later on. However, the timing of their cutoff also left the four Gundams drifting helpless in space during a battle. Feeling that something like this might happen, the commander of the Ptolomaios, Sumeragi Lee Noriega, had her programmers, Feldt Grace and Christina Sierra, install a back up operating system in the Gundams. Virtue, however, due to Tieria's interference in attempting to reconnect to Veda, did not immediately reboot with the other three, and Lockon is gravely injured trying to protect Tieria. Tieria experiences severe guilt for this and Lockon's later death when his own attempt to protect the other pilot in return fails because Lockon managed to hack the access code Tieria locked him into his room with.

Tieria survives the final battle, injured and depressed, but later continues working with Feldt and some of the other survivors to rebuild Celestial Being and attempt to bring down the A-Laws, an autonomous peace-keeping force indirectly affiliated with the Earth Sphere Federation and the Innovators. They rebuild their ship, the Ptolomaios, and create four upgraded versions of the older Gundams, giving a more powerful machine to Tieria called Seravee, which, like Virtue, has a second, hidden Gundam called Seraphim that acts as a backpack and powerboost as well as an escape pod to give Tieria the ability to exit a trap but continue fighting.

After finding and bringing back Setsuna to Celestial Being, testing on the rebuilt Gundams continues until they finally have four pilots and a tactical forecaster again. To this end, Setsuna goes to recruit a new Lockon (who happens to be Neil's twin brother, Lyle), as well as bring back Sumeragi. Those three Meisters, with Sumeragi's assistance in creating a plan, then go in and rescue Allelujah Haptism, the fourth and final Meister, from the new Federation.

During one of the first new missions, Allelujah is shot down on a remote island. During the subsequent search, Tieria meets with Regene Regetta, his own genetic twin, who reveals the secrets of Tieria's past to him... including the fact that he's an Innovator, a genetically enhanced being supposed to guide humanity into the space age. Disturbed by Regene's news, Tieria insists he be part of the team to investigate the leaders of the Federation during a banquet they were informed of by Wang Liu Mei. Setsuna offers to go as his backup, and Sumeragi puts the two of them undercover in disguises.

Tieria meets with Ribbons at the banquet, and Ribbons lets Tieria in on what's going on with the Innovators and the A-Laws, including telling him that he was the one that blocked Tieria's access to certain levels in Veda and then eventually cut him off completely. Shocked, Tieria disagrees with the methods Ribbons is using and argues his point unsuccessfully. When Ribbons insults Neil, Tieria takes it personally and pulls a gun, only to be attacked by Healing Care, genetic twin of Ribbons. Trapped from the only door in the room, Tieria turns and jumps from the window of the room to escape.

Knowing the plans of the Innovators, Tieria decides that he will continue on fighting with Celestial Being. As they return to space and are attacked again, he comes to the decision to reveal himself to the others on the Ptolomaios II. The crew is surprised, and Lyle questions his delay in telling them. When Tieria explains further, Sumeragi tells him that he's still their comrade, no matter what. This takes a huge burden off Tieria's conscience, even so far as getting him to smile just a little bit, an extremely rare occurance.

After repairs at L3 and picking up two additional crew, Linda Vashti and Anew Returner, they are once again attacked. They are forced to return to Earth once more to meet up with Katharon forces in Europe, and Tieria finds Saji Crossroad and Mileina Vashti asleep in the hangar with Seravee after extensive repairs they had performed on his Gundam with Marie Parfacy following the last battle. He puts a blanket over Mileina, carrying a second for Saji, and softly thanks her for her work. Before he can do the same for Saji, the ship goes on alert, waking the two crew members and sending Tieria off to battle once more.

During this time, the A-Laws are developing a massive weapon on the orbital ring called the Momento Mori. This weapon has the ability to cause massive amounts of destruction both to targets in space and targets on Earth. Sumeragi devises a plan to use all the Gundams and their Trans-Am modes to destroy the weapon. It requires flawless cooperation between Tieria and Lyle, the new Lockon. Up to this point, Tieria had been resentful of 'Neil's replacement'. However, he was starting to accept Lyle as Lockon by now, and, during this mission, Tieria finally calls Lyle by his full codename, Lockon Stratos. From here on, Tieria has finally accepted him as part of the team.

After this, the Ptolomy is forced to crash land on Earth during another battle with the Innovators. In this battle, Tieria fights against another Innovator. Bring Stability (Stabity? canon debate on his name here) doesn't want to fight Tieria because Tieria is an Innovator like him. However, he says there are more important things, and fights him anyway. Tieria agrees, fighting back against Bring. When Bring asks him why he's willing to kill his own kind, Tieria tells him it's because he's not one of them, he's human, and then destroys Bring's mobile suit, killing him.

After an incident where one of the pillars was attacked, the Ptolomaios II is forced to disappear for repairs and recovery. For four months, they tried to regroup, but were attacked approximately 20 times by A-Laws forces who seemed to keep finding them. When Allelujah suggests taking back control of Veda, Tieria agrees with the idea and they plot to take one of the other Innovators hostage for questioning. They capture Revive Revival, who bears a striking resemblance to Anew, and try to get information about Veda from the Innovator. Revive uses his quantum brainwaves to take control of Anew, who happens to be his twin, and has her take Mileina hostage as he attempts to capture 00 Gundam. When the crew responds by rescuing Mileina, Revive and Anew escape with the 0-Raiser, but Allelujah and Setsuna go after them. A Haro in 0-Riser distracts Revive and takes control, putting the 0-Raiser into docking mode and giving Setsuna control via the 00 Gundam's system. Revive uses his weapon to blast his way out of the 0-Riser and manages to float off to a waiting shuttle piloted by Anew, and they return to the A-Laws.

A little while later, Anew, Revive and Healing return to attack them again. During the battle, Tieria had planned on performing Anew's former duties as pilot on the Ptolomy, but Sumeragi sends him off with his Gundam, saying it's more important for him to protect them that way than steer the ship. Later, Tieria finds out that Lyle and Anew had battled, and Setsuna destroyed Anew's mobile suit when it looked like she was going to kill Lyle. Lyle didn't see it that way, having been convinced Anew was going to return to the Ptolomy with him and not knowing that she was being controlled by Ribbons, and beat up Setsuna in retribution.

The crew receives a mysterious message, which is just a point of coordinates. Tieria questions the logic of going to unknown coordinates with no message, but Sumeragi informs him Setsuna insists on going. When Setsuna returns from the meeting, he has the coordinates for Veda. The ship heads there to take back the massive computer from the Innovators, but meets with massive resistance. During the battle, the Federation, human A-Laws, and Katharon join with Celestial Being to break through the defense Ribbons has set up around his ship containing Veda. Tieria's Gundam is shot down and crashes against the surface of the asteroid turned spaceship. Using this to his advantage, he sneaks into the ship and locates Veda. Ribbons is already there. They confront one another, and Ribbons declares he is the creator and will lead humanity into the future. He shoots Tieria, effectively killing him. However, Regene, who had been killed by Ribbons previously, leads Tieria's consciousness into Veda. Together, the twins lock Ribbons out of the computer system and take control of it. As the battle ends, Tieria, from inside Veda, informs Setsuna of the true plan Aeolia had formed and tells him they need to carry it out to prepare for the upcoming dialogs that will come from other races beyond their solar system. He also tells him that only humans can evolve into true Innovators. Ribbons and the other Innovators were like Tieria himself, Innovades, genetically engineered and artificially created beings designed for the purposes of carrying out Aeolia Schoenberg's Plan. With that, Tieria and Regene disappear into Veda, prepared to return when the time comes that they are needed for the next stage.

Tieria remains mostly dormant inside Veda for the next two years, giving assistance to Celestial Being from Veda when he could for their rebuild and preparations for the next stage of the Plan. He manipulates various computers across the Earth Sphere to secretly build up funds for them, as well as providing information and monitoring for suspicious activity that might interfere with the Plan. Humans also begin to show signs of Innovation, reaching further potential than ever by a natural evolution to gaining the use of Quantum Brainwaves. Setsuna, being one of the first true Innovators, is adapting to his new abilities and feelings, and can sense that something big is about to happen. Tieria picks up on this as well as he continues to monitor events from Veda and seeing other humans evolve. Determining that he will be needed soon, Tieria begins two major projects in secret - building himself a new Gundam and generating a new body with which to pilot it.

He also becomes more active in Celestial Being's day-to-day activities, feeding them information about his findings. An old exploration ship that had been sent to Jupiter for a scientific study and presumed lost returns to Earth, but attacks and assimilates other vessels that attempt to intercept it. Determining it to be a threat, the Earth Sphere Federation military attacks and destroys the ship. However, the pieces of the vessel penetrate the Earth's atmosphere and begin assimilating people and machinery, seeming to attack anyone with the potential to evolve into an Innovator. Celestial Being attempts to take a stand as yet a second replica of the first Jupiter Exploration vessel appears and approaches the Earth, and Tieria, now once again awake in his physical body, and piloting his Gundam, joins them during the battle. Forced to retreat to the Ptolomy, the Meisters regroup and make a plan.

Setsuna decides he needs to contact whoever is sending these ships to find out why they are trying to attack the Earth. Believing in Setsuna's newly developed Innovator intuition, Tieria follows his lead, and the Meisters try to reach out to these beings again. When Setsuna's attempts are unsuccessful, resulting in knocking Setsuna unconscious, Tieria sacrifices himself to save Setsuna and the other Meisters. As his consciousness can return to Veda, his physical body is merely a container for him, so he determines he is the most expendable. He uses Veda's medical repository to treat Setsuna as the other Meisters and the Ptolomaios join with the Earth Sphere military in a defensive operation against a large incoming fleet of these new beings (known now as ELS).
sailorgundam06: (Don't Be Sad)

Tieria Erde | Gundam 00 | Reserved 2/2

[personal profile] sailorgundam06 2013-07-05 05:20 am (UTC)(link)
During the massive battle, Setsuna reawakens and takes his new Gundam to attempt another communication. Tieria has Ian Vashti, the Ptolomy's main engineer, install a holographic terminal inside the Gundam and transfer his consciousness to Setsuna's Gundam. Together, the two fight their way to the main ELS vessel, and, with help from Federation pilot, Graham Aker, penetrate into the interior. There, they link to each other with their Quantum Brainwaves, then Tieria funnels the information through Veda to slow down the flow to a more understandable speed. Understanding what the ELS were attempting to do, they bring an end to the fighting, and Setsuna tells Tieria he wants to go to where the ELS are from. Tieria agrees and they teleport with Setsuna's Gundam.

Game Canon History: N/A

Personality: Tieria is enigmatic at best. Most of the time, he comes across as cold to others, uncaring about anything that isn't directly related to his mission. He believes deeply in the plan Aeolia Schoenberg laid out for Celestial Being. Any deviation from that plan that doesn't further its goal is seen as a failure. When Tieria is forced to reveal Virtue's "inner Gundam", Nadleeh, he feels that he failed, as it's too early in timeline of the plan. He often sees the mistakes by the other Meisters as reasons to declare them unfit to pilot. Tieria carries the responsibility of being the conduit between Celestial Being and Veda, the judge of the other Meisters, and the one who can stop the other Meisters if they deviate from their goals. Virtue/Nadleeh uses a system call the TRIAL System that Tieria can activate to shut down any Veda controlled mobile suit he wishes. It is this responsibility that weighs him down and forces him to be extremely judgemental of others by nature.

There's also his lack of history. Tieria knows next to nothing about himself beyond the fact that he is an Innovade, a Gundam Meister, and that he was created for the purpose of carrying out Aeolia's plan. While this doesn't seem to bother him early on, it becomes a huge problem for him later when he meets Regene, another Innovade who looks like him (and happens to have the same DNA sequence). This begins what could basically be seen as an identity crisis for Tieria, as he tries to decide if he wants to go back and be what he's supposed to be, or if he wants to remain what he's become. When he finds this out, it's been just over four years since his last contact with Veda prior to being locked out of it. During this time, Tieria's personality has shifted greatly. While still somewhat mission focused and outwardly cold to others, he's developed a very dry sense of humor that occasionally peeks out at odd times (and shocked the daylights out of Allelujah when he actually told a joke), and he's become appreciative of the team around him in Celestial Being, even to the point of caring for their well-being beyond their ability to perform their missions. It's not something he's willing to show in front of many, but he does gradually open up to the rest of Celestial Being, especially after they accept him despite his ties to the Innovators (such as being one). At one point, he finds Mileina and Saji have fallen asleep while working in the launch bay for Seravee and Cherudim, and he puts blankets over them, quietly thanking them for their hard work while trying not to disturb them.

At the same time, Tieria is not without moments of extreme emotional outbursts. While they're rare early on, and are mostly frustration and anger, he shows a much wider emotional range after losing contact with Veda. While alone in his Gundam, he weeps at the death of one of the Meisters, even going so far after what he feels is their final battle to eject the GN drive from Nadleeh as if he's given up. However, while it's not shown that he's rescued from space, he is, and he becomes instrumental in rebuilding Celestial Being. In a side manga, he has something akin to a vision of the dead Lockon that encourages him and motivates him into continuing the plan. He develops a strong sense of vengeance, going so far as to unthinkingly attempt to attack Ali Al-Saachez for the death of the first Lockon, Neil. He's easily angered when Ribbons Almark insults him for caring about the others, and attempts to shoot the lead Innovator when the insult stems over into something against Neil. Tieria blames himself for what happened to Neil, as it was his Gundam that didn't reboot with the system switch over, and Neil was gravely injured trying to protect him. Tieria thinks that his attempt to reconnect to Veda blocked the new system Sumeragi had Feldt and Christina build, and prevented Virtue from starting back up after the Gundams had been shut down by Ribbons and Alejandro.

Overall, his most recent developments in canon show someone who is more at peace with his purpose and who has come to terms with his mistakes. He no longer sees VEDA as a godlike influence in his life, has maintained his more human attributes, and is fiercely protective of his teammates. By the end of season two, he tells Setsuna that he doesn't regret giving up his physical life and merging with VEDA as a consciousness, as it gave him the ability to save his teammates. In the movie, he is able to recreate a new physical body for himself (as Innovades are capable of transferring their consciousness to and from VEDA to other 'terminals', such as organic, humanoid bodies or into other computer systems, such as the Ptolomaios or a Gundam) and enter battle to assist his teammates. He even goes so far as to self-destruct his own Gundam, effectively killing his new body, to prevent Setsuna from being taken by the ELS. He realizes that his body is merely a shell, and that he is most effective and helpful in battle if he does not try too hard to preserve it. The others on the team have become more valuable, as a result, and he will often put himself in the way to protect them. There is side material that suggests he started to believe in protecting the others as a result of being protected by Neil. Before he started to open up, before Neil had protected him, Tieria had been perfectly willing to let the others go if it came down to it in a mission.

Abilities: Tieria is a well-trained Gundam pilot. He's a good shot with a gun, and can pilot space craft as well. Being an Innovade, Tieria has the ability to tap into Quantum Brainwaves for telepathic communication, but it is limited to communicating with other capable of using Quantum Brainwaves. He can use them to communicate with the Veda computer system and potentially other computer systems (though the only system shown being used this way in canon is Veda). He also has the ability the merge his consciousness with Veda in case of his body's death.

Stock: One pair of rimless oval glasses with a silver frame. One Celestial Being Gundam Meister flight suit with helmet in purple, suit and helmet both damaged.

Room: Somewhere in A, c or D

First-Person Sample: [interrogation] - 1. What do you believe makes a person into a criminal?

[This is all said in a flat, unimpressed, and almost bored tone that indicates Tieria does not want to be there and is only tolerating the situation to keep out of trouble until he can gather more information to find a way out.]

That depends on the perspective of the question. If you are asking what makes a non-criminal commit a criminal act, there are several reasons. It could be an act of desperation or it could be the idea that they feel there is no other way to carry out a task they believe is for the good of others. If you are asking about someone who has always been a troublemaker, perhaps it is bad genetics.

[He is also sort of dodging the question's direct nature, not giving his own actual opinion, but rather results of statistical and psychological analyses of human nature.]

Third-Person Sample: Tieria removed his helmet, his hands gripping it tightly as he fought with the emotions surging through him. He'd never lost anyone before, but now he was gone. Lockon was gone. And Tieria didn't know how to deal with that.

"He should not have left," he said sharply, knowing full well no one was listening. He wiped at his face, remnants of the tears he had shed inside his helmet still there. "I locked that door for a reason." He was getting angry now. Setsuna just had to leave, didn't he? He had to on that mission to the surface. But that had left them even more vulnerable. With Lockon's injuries...

The spike of anger that coursed through him left Tieria in a fit of rage. He pushed hard, coming out of the open hatch of his Gundam in a burst of speed. The lack of gravity made it easy for him to grip the edge and slingshot himself around to attack Setsuna, who had just come out from his own Exia. Tieria grabbed the front of Setsuna's flightsuit, barely stopping himself from just letting them both crash into the wall behind Setsuna, and started yelling, demanding why Setsuna had just let Lockon get killed, blaming him for the loss, for everything. He didn't know what had come over him, just that it needed to get out, and Setsuna's dull lack of response, even if it was from shock, only enraged him further. Over his tirade, he barely heard the others telling him to stop. It wasn't until he felt himself grabbed and spun around that he started to pay attention, receiving a sharp slap across the face from Sumeragi.

He stared at her, wide-eyed, unable to speak.

"If you have enough time to complain, then you have enough time to help!" she snapped at him. Without another word, she turned sharply and left.

Tieria clenched his fists, his face stinging, almost burning where she had slapped him. He'd never lost his control like that before. It felt like everyone was staring at him, judging him, and suddenly the room was claustrophobic. In a rush, he pushed past them all and left, needing to be alone.

He couldn't let them see the tears.

Mature Rating Awareness: They're um... fruit? I think. I've never had one.
sailorgundam06: (Chibi Gundam Deathscythe Hell)

Re: Revisions Request

[personal profile] sailorgundam06 2013-07-05 02:55 pm (UTC)(link)
Not too well. Tieria would be extremely determined to get home at the start and might even attempt an escape or something at some point (if he feels he has a solid enough plan to do so). Being outside his element and away from his support would leave him feeling vulnerable and alone. He might like time to himself, but he doesn't like to actually be alone, whether figuratively (through not feeling understood) or literally (being forcefully kept away from his entire team). Also, his ability to keep his origins underwraps from the rest of the Celestial Being crew indicates that he didn't often seek medical care unless Dr Moreno already knew about Innovades (which is something not fully explored in canon). As a result, the intrusive element of experimentation as presented in the game premise will leave him feeling violated. Tieria will likely go through a period where he tries to shut himself off from others in order to deal with what he is feeling. However, the tight quarters and resulting forced interactions the game setting presents will likely prevent this, leaving him frustrated before he is finally able to work through his emotions and deal with them. I also see his physical appearance leaving him as a target for tougher inmates to try and pick on him. He will not take kindly to that, and will defend himself as needed.
vedaandme: happy, season 1, pilot (Smile)

[personal profile] vedaandme 2013-07-05 03:14 pm (UTC)(link)
Here's my journal! ^_^
anotheroldsoldier: (Default)

James Buchanan "Bucky" Barnes | Marvel 616 | CRAU | Reserved

[personal profile] anotheroldsoldier 2013-07-05 05:36 am (UTC)(link)
Player Information
Player Name: Nekky
Contact:
[plurk.com profile] nekky
AIM @ xnecronimcal
[personal profile] nekky
Other Characters In Game: N/A

Character Information
Character Name: James Buchanan "Bucky" Barnes
Fandom/Canon: Marvel 616 (comics)
Timeline: Captain America #616 after his fight with Ursa Major; after an F3 at [community profile] a_facility

Character History: History @ Marvel Wikia
anotheroldsoldier: (Default)

[personal profile] anotheroldsoldier 2013-07-05 05:38 am (UTC)(link)
Game Canon History:
Immediately following his fight in the yard with Ursa Major, as Soviet criminals from his past and corrupt guards looked on, Bucky woke to find himself somewhere completely different, or so he thought. He found himself in a small, clinical white room with nothing but some clothes and a communicator, not knowing these were the first moments of his individual life. It didn't come out until later on, but Bucky Barnes's life "back home" were just implanted memories - he was a clone of his original self, created and tossed into what was known as The Facility by a shady organization called the Consortium. The Consortium's goals were never explicitly made known to the 'rats', as they called them, but the working theory was that they were trying to grow and mold the perfect soldiers, able to withstand the worst horrors. To that ends, they were tortured weekly, a new test at "reset" every Sunday (sometimes inside the Facility, and sometimes taking place in a dome that simulated any manner of other environments called F3 - these environments ranged from Gotham City before his time, to a planet from Serenity/Firefly, to places from The Dark Tower) with new rats coming in once a month.

Bucky went, in his mind, from one prison to another, and found himself utterly alone except for a few teenagers of the Young Avengers, whom he was never close to. He was the only adult Avenger, for a while the only adult from his world, and so he started to make allies with the other people like him, referred to collectively for quite some time as the 'capes'. He worked through the experiments with a mechanical sort of duty, and it wasn't until the 'hurt the ones you love' experiment came around that he started to really feel the isolation of his situation. People were compelled to hurt the ones they cared about, the stronger the love the stronger desire to do damage, but Bucky... was largely unaffected. No one wanted to particularly hurt him, he didn't feel any overwhelming desire to hurt anyone else. At first he saw it as a good thing and tried to use it to his advantage to help others and keep a set of brothers (Dick Grayson, Tim Drake, and Damian Wayne) from killing each other, but after it started to gnaw at him how lonely it was. Still, he pushed through it because he was used to being alone.

Things started to change when the rats were tossed into an F3 called Wonderland, a dark and twisted version of the Alice in Wonderland place with different 'areas'. The capes were working together as a team by then, and set up a base camp in a car on the train that travelled around the area. Bucky found himself at the helm of leadership of this ragtag little group, along with a woman named Power Girl from another world, whom he had a brief crush on but it was never returned. As most of the other capes were younger, they sort of took on an almost parental role toward them, and this started to become Bucky's way to find the redemption he had been chasing back home. Doing a little good, keeping people safe, that was about all he had to ease his constant Winter Soldier related guilt a little. The Wonderland trip changed his life in a lot of ways and he went on to meet three people who would eventually change his whole world for the better: Accelerator, a cranky fifteen-ish year old esper, Timothy, a teenage actor and singer who often ran with the younger capes, and Yukina, an ice demon in her early teens.

Accelerator needed electricity to charge the battery that kept his brain functional (Bucky could sympathize with a brain injury) and they managed to keep him charged up through using his prosthetic arm as a power source. This prompted some chilly talks, including discussion of redemption and having done terrible things in your past. He reminded Bucky of himself in a lot of ways. Later in the trip, Bucky was nearly killed by Jack Noir, and Accelerator went out for revenge, ending up dead in Bucky's arms. It sealed their bond in a strange way, and they continued to be close through the ~two years they were there, eventually becoming like father and son. Timothy was a normal kid who hung out a lot with the Young Avengers and the Batfamily, and nearly got killed one day when out with Kate and Tommy. Bucky gave him a lecture about being more aware, and took him under his wing for training. Eventually, after several months, he became another son to Bucky, who knew he would never have a family back home. He also met Yukina and gave her some awkward comfort; she would grow on him over the months and start to call him Papa.

Too much happened to list all of it, but over the years, people came and went, most notably Steve Rogers and Natasha Romanoff, whose passing affected Bucky greatly. Steve died just as Natasha showed up, but he was there for a few months before - they went through a lot together, including a SAW like trap that forced Bucky to slice open Steve's drawing hand for the sake of both their survival, doing permanent nerve damage, which he held a lot of guilt over. He kept Steve's dog tags, and wears them around his neck constantly along with his own, and he kept the sketchbook Steve kept while there, though he won't have that in Daedalus.

On another F3 trip, this time to a vaguely Western planet settlement called Haven, things started out fine, but eventually horrible cannibal like monsters called Reavers descended upon the 'rats'. The first week they showed, things worked out - people were injured but there wasn't much death. The second week, they came again twice, and this time, the AI overlord of the Facility, Val, changed their collars to take away all supernatural powers. This time the death was widespread. Steve and Bucky fought side by side on the field until Bucky was taken to a ship full of the Reavers, alive, to be eaten and tortured as they saw fit. On the ship, Bucky saw another captured person, Milla Vodello, who he had previously struck up a casual rapport with. She was pretending to be one of the Reavers, and so she didn't have to blow her cover, Bucky let her torture and maim him for hours until he finally died.

From there, it was back to the sterile white of F1 to resume life as usual, surviving from week to week. Sometime around this time, Val introduced a new guest to the population: The Joker, from Gotham, who constantly vexed the capes during his entire stay because they had several members of the Batfamily there. Bucky and the other Marvel capes teamed up pretty strongly with the DC capes to keep him under control, what with death not being permanent and finding it difficult to keep a bead on his location with no tracking equipment and Val giving the Joker advantage after advantage. During Joker's stay, he was given a codeword by Val that reactivated the Winter Soldier in Bucky, making him the clown's hired puppet - this caused a lot of self-loathing after he was stopped, because he'd taken several lives during this stint, including that of a good friend, Barbara Gordon. Eventually the Joker is what brought them back together as partners, though, when he learned Damian Wayne's dual identity. Babs and Bucky eventually ambushed the Joker, incapacitated him, and sent him to a psychic, Sasha Nein, to have his memories of the incident wiped. The Joker eventually died, as most rats did.

One of the biggest experiments that affected Bucky was when the Consortium tried to chemically lobotomize all the rats to make them more docile and susceptible to their experimentation. The chemical was released into F1 and worked slowly over half a week before Val shut it down and let them heal up again the rest of the week (she didn't want her 'guests' to become boring, as the chemical would make them all dull and obedient). But for those few days, Bucky thought it was his last few moments of self- awareness and it really hit hard. He might have moped through the whole thing, but Accelerator's powers, a redirection field, meant that the chemical never affected him as long as he could keep it up. To make sure he could, he hooked himself into the power source of Bucky's arm again, and stayed like that for those days. Bucky saw it as his last useful act, and even though Accelerator could have just detached his arm, he was touched that Accelerator stayed tied to him and tried to take care of him as his mental health deteriorated. This was the first time Accelerator ever called him 'dad', and one of the first times Bucky ever really considered himself a father.

For a while, time as prisoners of the Facility was about the same, broken up mostly by arrivals and departures of other rats, such as the aforementioned Joker. Weeks of experiments, some more tame than others, like turning them into the opposite gender, affecting senses, causing hallucinations, etc., some absolutely terrible, and helping each other through it. Bucky developed a rather large network of the capes, who generally respected him as having been there for a long time, and he made a lot of connections with the other residents of the Facility that aren't superheroes. People who had been around for even longer. Length of time survived here was almost like a status symbol, with people who managed to stay without being terminated for months and years being put into positions of leadership and respect, and Bucky networked with just about anyone who knew what was going on around the place. He continued his personal mission to help keep people safe, to help people survive. And when the time came, he helped them to fight as Captain America.

Eventually Val put a plan into motion during an F3 in which tons of people were tossed into the dome along with the regular inhabitants for two weeks. (This was also the trip where Natasha showed up, and when Steve died and disappeared from Bucky's life forever.) Toward the end, they all let loose with their powers and wrecked the dome, taking out the artificial sun and a lot more. The Consortium decided to scrap their project and started evacuating scientists and doctors, but Val teamed up with the 'rats', letting them escape and secure the entire space station Alpha Omega and kill their former captors. Bucky helped to lead and protect one of the important teams during the fight, being generally trusted by his peers and having put aside his anger to work with Val directly. The inmates started to run the asylum quite literally, and though they couldn't get rid of Val or her experiments (she was wired into the life support for the station and their collars were a hindrance, plus Val wanted to 'make them stronger'), they did get a sharp improvement in living conditions, moving into the houses and apartment buildings that had been there for staff use. They also formed basic teams to carry out day to day functions, such as an Agriculture Department to grow food in the greenhouse, a Security Department to keep the peace (which Bucky headed up), a Medical Department to run the medical ward, etc. Eventually after too much family stress, Bucky stepped down to second in command of Security, though he still carried out a lot of the duties he'd had before.

During this period of time, with the experiments a little less inhumane and the living conditions better, Bucky's little family grew closer, and for once, he found that he could start to be happy. He had Natasha, he had friends, he had his kids... His best friend Toro had showed up around the same time as Nat, from farther back in the timeline than Bucky, and those two had a profound effect on him and were constantly around him. He started to rely on Toro a lot after Steve died, having been comforted by him and Natasha. They got to be really close, notably after a wish week (where characters were each granted one wish, conscious or subconscious) where Toro reverted back to being a brainwashed Russian operative, which got them to talking, in metaphors, about their pasts. It was really the most Bucky had ever talked about his past as the Winter Soldier in the Facility, though a few others knew about it from the time he reverted back to that state and from memory swap weeks (where memories were exchanged through touch) that went awry.

Another experiment that threw Bucky's life out of whack, as some of them often did, was Numbers Week. Various tasks were assigned through the week such as kissing or punching, based on whatever numbers the inmates had tattooed on their arm. Bucky was in the last group that got the most extreme tasks, but he got through them solidly. Still, this is when his relationship with Natasha started to go south a bit, when she kissed a woman named Inara Serra more because she wanted to than because of the tasks. Bucky tried to shove the discomfort down but Natasha kept picking at it until it turned into a fight. They managed to put it aside for the last task, which was having sex with someone you'd never slept with before, or be poisoned and die. Bucky was willing to accept the consequences of not cheating, until Natasha suggested that she and Toro and Bucky could help each other through it, as Bucky and Tom had never slept with each other, and Natasha had never slept with Toro. So they had a threesome, as you do, but this and the previous fight made things awkward between Bucky and both of them. Tom moved out to go live with Carol for a while, and Natasha moved out of their apartment the day after Bucky's birthday, citing tension and "needing space". Bucky just felt abandoned and they never really reconciled before she died, unbeknownst to him, giving her life up during Time Week (where characters had to earn time through the week to survive, or steal time from other people) to save Inara, the woman who had started the tension in the first place. He never found out the reason behind her death, as he was dead at the time himself, from giving all his time to Yukina after hers was stolen by an enemy of Accelerator's.

Worse than losing Natasha, not long after, he lost his son Timothy to clone sickness, the genetic disorder that all the clones of the Facility have. It hurt even worse, because he felt personally responsible for not taking care of him better when Timothy had grown to rely on him. This was when he stepped down from his post as head of Security, because he was struggling with depression, grief, and alcoholism. All the loss and all the despair and all the helplessness had started to get to him during his time here, and traditionally, whenever he was crushingly sad, he'd drink to alleviate the pain, even if temporarily. Carol Danvers, a teammate from home and a good friend in the Facility, became his AA sponsor of a sort though, and started forcibly taking away his booze when bad things happened, helping to wean him off the alcohol. During this time, he also turned to Toro for comfort.
anotheroldsoldier: (Default)

[personal profile] anotheroldsoldier 2013-07-05 05:54 am (UTC)(link)
([community profile] a_facility was a torturebox horror jamjar game that took place on the space station Alpha Omega, a round, futuristic station with five levels and three attached domes, F1, F2, and F3. The basic premise of the game was that a shadowy group called the Consortium purchased clones of people from all around the multiverse (the characters) and released them in an experimental facility (the F1 dome, white and sterile, with dorm like rooms, a cafeteria with water bottle and food bar vending machines, a rec room, and a small room with some greenery called the Biodome) to run tests on them and, ultimately, create the ultimate soldiers. It was just called 'The Facility'. Tests were run every week by first the Doctors, and then an AI named Val, from things like gender swaps, age changes, and canon point shifts, to horrific things like SAW traps, wings bursting out of characters' backs, bugs under the skin, and Hinamizawa Syndrome. Each test lasted a week, only occasionally longer, and changed at "reset", or Saturday night. Off-weeks happened once a month, coinciding with apps, to introduce new clones to the mix. Eventually characters rebelled and got full run of the station, and the events changed in scale or level of terrible depending on the overarching plot. There were also events called F3s, where characters were tossed into the F3 dome, which was like a virtual reality dome that simulated environments from a variety of canons like DC Comics, Serenity, Riddick, etc. Fucking character limit in comments.)
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[personal profile] anotheroldsoldier 2013-07-05 05:39 am (UTC)(link)
Sometime after, a bunch of Skrulls from the Marvel universe were released accidentally on the ship from where they had been in cryostorage. Bucky learned what they were from Val in her announcement and then he and Carol, having experience with Skrulls (that they remember, at least), made a public announcement about what they were, what their methods were, and to not let them live. The Skrulls released, about fifty, started taking hostages and holding them prisoner on the station while taking their identities, but toward the end of the week, their hiding place was found, and several people, including Bucky, helped lead the charge to kill them all and rescue the hostages. During this week, he interrogated a captured Skrull who had been posing as friend and associate, Superman, in the basement of the house the Batfamily lived in, with Galatea (from JLU). They didn't get him to talk, and afterward, Jason Todd found Bucky in the basement still, disposing of the green corpse. They had an important conversation about the morality of killing Skrulls, and Jason resolved to kill the one posing as Barbara Gordon. Bucky offered support and help if Jason needed it.

His life was thrown out of whack again when Val decided some time to give them a 'break' by sending them to an F3 of a hot springs resort, which was surprisingly tame and 'nice', but then she experimented with a chemical that was meant to stimulate aggression in the rats for a coming battle with the Consortium. Instead of just aggression and fighting instinct, it also sent people's hormones out of control. For Bucky, it exaggerated feelings of aggression, possession, and his sex drive, which was usually next to nothing because of his host of psychological problems and physical injuries. They were sharing a room at the inn, and Bucky and Toro ended up having sex that week, several times. After the trip was over, though, they didn't get the chance to be awkward about it, because Jim Hammond died, and Bucky refused to leave Tom to deal with the grief alone.

The next major event was when the Consortium sent a fleet to try and take the station back - and kill all the clones living on it. Again, Bucky fought, and helped organize their own forces beforehand with the other Security head, Allen Walker, and the head of Intelligence and Communications, Shikamaru Nara. Bucky was injured in the battle, taking a couple of laser blasts to the back and a wound to one leg, and Yukina died, though not permanently yet. Forced back home from waiting in medical, Tom was waiting for him at the apartment, and an exhausted Bucky admitted that he liked having sex with him, though it was mostly the closeness he enjoyed. That started them off on some pseudo-relationship they refused to put a name to, and largely kept secret. They had already been codependent, but it just increased with the new level of intimacy, but neither of them seemed to care. They had mutual support, affection, release, a shoulder to lean on when the experiments got bad, and someone in the bed to wake each other from nightmares.

Lots of people came and went over the months, people Bucky had only talked to about station business to members of their ragtag little family. Eli Bradley from the Young Avengers moved into his and Tom's apartment when he showed up since he felt awkward staying with Tommy and Kate, who were dating, and they both grew fond of him. Timothy returned in a new clone body but with all his memories up until his death. Yukina recovered after the Consortium fight. He met Rikki Barnes, his alternate universe granddaughter, and got to know her. Things started to go right for a change, despite the experiments continuing.

Then Val sent them to another F3. This time it was several worlds all interconnected, similar to Wonderland, and she ran a little "event" where she controlled some of the 'guests' and made them kill other people without remembering that they had done it until the end. To distract the rats, she also ran a sillier experiment where people would randomly develop crushes on each other, or fall in love. They didn't know the details of it, and so Eli once walked in on Bucky and Tom on the couch, practically cuddling, but this happened while he was hiding something else. Bucky happened on Inara Serra by chance, and the experiment affected them both until they had some cliche secret romance going on, though they never slept together. Even though her fiancee Howard Stark forgave her pretty easily, it nearly ruined Bucky's only functional (if unhealthy and codependent) relationship when Tom found love letters in the pocket of his pants. They didn't get to discuss it before Eli murdered Bucky under the other experiment, though, and it only came up after he got back. Tom was the one who found his body and Eli, starting to remember what he'd done, and Carol took his body back to the makeshift hospital. Bucky didn't come back from the dead until after the F3, waking up in medical with a scratchy throat and healing wounds. Tom was hurt that Bucky had lied to him, and Bucky was pissed at himself for being affected by the experiment, with Inara of all people, and things between them were tense and awkward for a while.

SAW week redux was another bad week. Bucky got stuck in traps with Rikki and Tom, and was forced into rebrainwashing himself into the Winter Soldier to torture his best friend. It was rough, but they'd been through worse. Some time later, an experiment of random effects turned Tom into a vampire and made it so Bucky couldn't lie. Carol, who sort of served as their marriage counselor of sorts (as their sane and sensible good friend) noticed the tension that remained between them and locked them in a room to talk things out. It helped a little, but it wasn't until Yukina died from clone sickness that they really got back together in the way they'd been, still refusing to put words to it. Timothy was badly injured in another bad week by Weeping Angels, who took his body and made him into a mouthpiece. Over the last few months of Bucky's stay in the Facility, people started to die off rapidly in droves, and he lost a lot more people he cared about. As I said, Yukina died permanently, and they got over whatever awkward feelings they still had, deciding that she would have wanted them to try.

Then came another week where Val shoved in a lot more people who would not stay permanently. The last time this happened, Bucky lost Steve and gained his girlfriend, and this time, Natasha showed up again, with no memories of before. She was distant, though, and she died with the rest when the fourth wall guests went insane and had to be killed before they killed everyone else. Losing her again was a turning point for Bucky, and late one night after it was all over, he decided he was tired of waiting and being disappointed and lonely. He gave himself fully to Toro.

Despite more and more people dying off, Val sent them into another F3, where the sun was constantly up for a week, and then the rest of the trip was completely pitch black. Monsters started to come out and the rats were forced into pairs with a torch to keep them safe. It was not one of Val's better experiments. From there... everything just kind of went downhill and eventually the station crashed into a planet, ending the game, blah blah.
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[personal profile] anotheroldsoldier 2013-07-05 05:39 am (UTC)(link)
Personality: Bucky is a layered person, more so than others. At the very heart of it is the man he used to be when he liked himself, the man he used to be that he hates surrounding that, the man he is now and the man he wants to become on top of that. At his core is a genuinely good person - or at least, a person who tries very hard to be good, though he isn't the ideal hero and he knows it.

On the surface, Bucky is a gruff, hard sort of man. He finds it difficult to show affection except with the people he's close to, and he gets right down to business instead of making small talk about the situation. He can be quite sullen, actually, with a sort of sadness about him that tends to linger. On the field, he hasn't lost the confidence he had as a teenager, though - he's well trained and he knows it, so he tends to be reckless and do whatever he thinks best at the time instead of waiting for orders. Despite being Captain America for a time, Bucky was never really the perfect, ideal hero like Steve was; he's more ruthless, more willing to get the job done even if it means getting his hands dirty. That's what he trained for since he was sixteen, and he slips into the role easily, though he shows more restraint in modern times when it comes to killing, likely because of his guilt issues.

It's hard to guess from how Bucky goes on with his life, from how he presents himself to other people, that he actually hates himself more than anyone. He has a lot of self worth issues and guilt issues that come from decades of being a brainwashed KGB killing machine who took a lot of innocent lives at his handlers' behest. He remembers everything, thanks to the Cosmic Cube, for better or worse - this means he remembers most of the war, which were his happy years despite the horrors of WWII raging around him, and he remembers all the things he did as the Winter Soldier, horrors that meld with the rest of his memories and give him horrible nightmares. This, though, doesn't mean that he can always remember everything at every one moment. The Cube never healed his brain damage from his death and resuscitation, and so his memory can be spotty sometimes, with things fading in his mind until they're brought up.

He's primarily serious and subdued, though he still has a sense of humor, if a dry, sarcastic sort of one. Bucky can be a bit snide depending on the situation and who he's talking to, but he can also manage to be polite if necessary. He was raised with good old '30s manners, after all, his father trying to instill in him a good work ethic and politeness. Granted, it didn't always work out - Bucky was a headstrong, angry kid who got in a lot of fights, but he was always respectful of his superiors at Camp Lehigh. Still, nowadays, he's kind of bitter and jaded from his experiences.

Another thing he deals with constantly is his anger issues. When he was a child, after his mother died, he was angry at the world and took it out on other kids at the base, beating up anybody bigger than him just to prove he could. It disappointed his father, who used to be a roughneck himself and wanted something better for his son, but that anger in Bucky never really went away. The Army channeled it into punching Nazis instead, and it actually worked pretty well. The discipline and the training the Army gave him helped to mellow him out a little, to give him a focus and something to do with his restless self. Being Cap's partner meant the world to him, and he took his job very seriously, even though he knew what he was doing was dirty work (but he did the dirty work so that Steve wouldn't have to). He's clever and quick-minded even still, and he trusts his instincts on the field. He might not be book smart, having dropped out of school to join the Army, but he's very well trained and being on a battlefield is second nature to him. Of course, this means he won't always wait for instruction or take the cautious route, he has no problems barrelling into things head-first and without thinking. The anger still remains even lately; when he first got his memories back, he went after Lukin, his former handler, with the intent of killing him for what he'd done to Bucky. When Steve "dies", he goes after Tony, who he blames for Steve's death. Blind, overwhelming anger and rash, poor decisions.

Speaking of rash, poor decisions... He also tends to be a bit of an alcoholic when he's thrown into a depressive swing by a traumatic event. When Steve dies, for example, he drinks heavily in a bar, takes his anger out on a bunch of rednecks, and then decides it'd be a great idea to go kill Tony Stark. He's not exactly the best at handling his own emotions; he's a product of the 40s and macho army culture, where men were not supposed to show weakness or feelings. He grew up surrounded by this sort of attitude, learning it from his soldier father and all the soldiers at Camp Lehigh, and so he resorts to handling his feelings the only few ways he knows how. Which tends to be self-destructive behavior. It ties in again to the self-loathing, he cares a lot less if his decisions negatively affect him than he cares if they affect other people.

Extremely important to him are the few people he's close to and trusts. He isn't an easy man to get to know, primarily because he distances himself from people to protect them (and because he sees himself as someone unworthy of their friendship), but Tom Raymond, Steve Rogers, the rest of the Invaders, Natasha Romanoff, Sam Wilson, and some of the New Avengers did manage it, and he thinks highly of them. He's extremely loyal to the people he cares about, going to great lengths for them just because they care about him, like the time he fought to save Sharon Carter even though he didn't know her and, in truth, she had actually wanted to kill him at one point, just because she's Steve's girl and he would do anything for Steve. The New Avengers were the closest thing he had to a family after coming back to the world, and Sam Wilson the closest thing to a best friend who wasn't his best friend before the war. Steve brought him back to the world and tried to give him a place in it, and he's grateful for that, even if he doesn't feel like he deserves it, or much of anything.

Bucky primarily chases redemption for the things he'd been made to do in the past. He wants to be deserving of the love he gets from the people who care about him, he wants to be a good person who feels like he deserves to be part of the world, but at the same time, he isn't sure he can ever make up for the weight of his guilt. This is why he consents to going to the gulag when the Russians show up to take him just as he's been handed a favorable sentence in American courts, and why he doesn't break out of the gulag until he finds what their real plans for him (plans that would hurt people ultimately) are. He felt he deserved to be punished, and he didn't want to cause an international incident for Steve, who was serving as the US's "top cop" at the time.

Ultimately guilt and redemption are the main themes of his character, and he's been subdued and matured by his years, from a cocky, brash teenager to a determined, deeply traumatized man who just wants to do some good and feel like he belongs in the world. He has a tendency to rely on one or two highly important people in his life for comfort and keeping himself grounded. Usually this is Steve, and/or Natasha, sometimes Sam. Mostly Natasha. Despite his upbringing and his inability to deal very well with feelings, he's actually a very sentimental man, who places a lot of emotional importance on certain people and things and feels for those very deeply. Natasha is an obvious example, in Winter Soldier he thinks naively that his love for her can help to break her brainwashing even though he knows better, he knows intellectually and deep in his soul how deep the programming can go, and yet he wants to believe that love will conquer anyway. He also idolizes Steve, putting him on a pedestal. The shield got similar treatment - he went to a lot of trouble to steal it from Tony and SHIELD, because after Steve "died", he didn't want anyone else touching the shield. He didn't think he deserved it, but he knew no one else did because in his mind no one else knew what Steve had meant to the world.

The Facility:
Really, the facility didn't change the core part of who he is. It just exaggerated or tempered what was already there, gave him new ideas about things. Most notably, his idea of redemption. In the comics, he goes on a mission to stop all the nasty things that remain in the world from his Soviet past, but in the Facility, he couldn't do that. He was trapped, at the mercy of Val and the Consortium, and essentially helpless in a lot of ways that never sat well. He could have closed himself off from everyone, but through the months, he chose to help people there as much as he could, with the experiments and with the constant struggle to get out from under their captors' thumbs. 'Redemption' started to be protecting people and becoming a leader of sorts (Even though he's a clone and he knows it, he still sees himself as Bucky Barnes, just not the only one in the universe - he still feels responsibility for crimes his hands have never technically committed, along with all the things he'd had to do in the Facility). As the only Captain America there in that universe for a while, he started to grow out of Steve's shadow, and started to network and talk to people willingly. He led a lot of groups in attacks and helped to plan a lot of defenses against the Consortium, he helped to lead the group of superheroes known as the capes, and slowly, he started to let certain people in.

He formed his own family there, because they seemed to need someone, and Bucky allowed himself to be that someone to help shield them from the harsh environment of the Facility. Most notably, there were his children, the ones he actually considered his - Accelerator, Timothy, and Yukina - and the ones he looked after as more of a mentor - Jason Todd (though he was Barbara's, and Bucky was sort of the uncle slash a teacher figure to him), Chie Satonaka, Eli Bradley, and Rikki Barnes, though Rikki was still family. He had friends for a change, friends he did more with than just work - Steve Rogers, Carol Danvers, Barbara Gordon, Dick Grayson, Eddie Riggs, Jim Hammond, Alfred Jones / America, others. This softened him a little, let him focus on something besides his own self-loathing. With help, he started to work through some of his issues, though he never made much progress due to the stressful nature of the Facility.

Bucky learned what a person could gain if they let the world in, but he also revisited the pain of losing it over and over as people died of clone sickness or were terminated by Val or the Consortium. He networked a lot, and he kept a lot of people at arm's length (though even that was him opening up a little more than in canon), but he still lost a lot of people he cared about very deeply, which made him more reliant on or protective of the people who remained.

The biggest example of this is his unheathily codependent relationship with Tom Raymond, who was his best friend and only friend his own age during the war. When Tom arrived in the Facility, there were decades between them and they were both different than they were, but they were still old friends and stayed close through the horrors of the Facility, helping to look after each other the way they'd done during the war. His relationship with Natasha soured while she was there, when she almost seemed to abandon him through a rocky patch, and he ended up being physically intimate with Tom for an experiment. Another experiment made it happen again, with no awkward memories attached to it, and they started up a friends with benefits situation after a lot of pain and a lot of loss. Tom became the only person he trusted enough to be intimate with, and to share the more vulnerable side of himself with. Carol saw a little of that vulnerability, but not nearly as much as Tom did. They started to lean on each other almost exclusively, taking care of each other mutually and relying on each other when things got rough so that they could both be strong for and protect the kids and teenagers they looked after. They never really put words to it, as if that would make it all dissolve in smoke and leave them bereft, but it was incredibly important to Bucky. Tom was his best friend, and some part of him grew to love him, even if he never really admitted it even to himself. It wasn't healthy but it was all they had - a lesson you learn early on in Facility is to take what you can get and enjoy it while you have it, because tomorrow it could be gone.

He also took this attitude when it came to the way his family formed. Bucky never expected to ever have children of his own, adopted or biological, back home, because of his situation in the gulag and because for a long, long time, he believed he was dead back home. This was his only chance to have anything remotely resembling a family, and when it happened, he just sort of let it, even though some part of him still believed the kids would be better off without him. But he was one of the few people who could really reach out to Accelerator, and to Timothy, and so he wouldn't have given them up for the world.

Eventually, Bucky sort of stopped reaching out to more people, hitting a plateau in his development and keeping to himself and his family. As the population of the station changed and the atmosphere on board it changed, from teamwork and 'we're in this together' to something colder and less appreciative of each other, Bucky's attitude toward them changed a little too. He stopped caring about the lives and wellbeing of those who had proven themselves to be willingly useless or malicious, and his focus narrowed more to the people he cared about and the people they cared about. This led to isolating himself a little more, though whenever something attacked the station, he was still there to fight and defend it, because it was all they had. So his relationship with Tom keeps him stable, but it can also be a hindrance in that he isn't sure how he would function without him at this point.
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[personal profile] anotheroldsoldier 2013-07-05 05:40 am (UTC)(link)
Physically, he has a lot more scars than his canon self, as he had died three times in the Facility and was successfully brought back in the same body all three times. He has extensive scarring from the plane explosion when he was 20, and scarring from the war and his time as a KGB assassin and then Captain America, but some of the new scars he has are thusly:

► Stab scars over chest (from incident with Jack Noir)
► Bite scars on right arm (from incident with Jack Noir)
► Multiple laceration scars (from incident with Jack Noir)
► Slight dips in the flesh of his arm and thighs where it was bitten away (from Reavers on Haven)
► Stab scar on the left thigh from a harpoon (from Reavers on Haven)
► Laceration scars beneath his hair from having his head bashed against metal (from Reavers and Milla Vodello on Haven)
► Fingernail scars up the right side of his face, from jaw to forehead, just in front of his ear (from Milla Vodello on Haven)
► Arm broken twice, legs broken once each
► Light burn scar in the shape of a hand-print on right ass cheek (from Tom Raymond during animal week) and probably a few finger prints on hips and thighs
► Healed surgical incision on his chest over his heart from heart surgery (In Time week)
► Somewhat weakened heart (from In Time week heart surgery)
► Three tally marks over his heart (one became his surgery scar) and thin scars over his arms (self inflicted on Venom's order during Master-Slave week)
► Three large patches of burn scar tissue splotched on his back - these look different in that they're a little veiny and he can't feel anything inside the borders (laser burns from Consortium Battle)
► Slight limp when he's tired, favors left leg (from bullet wound during Consortium Battle)
► Scar across his throat from having it sliced open (by Eli Bradley during the murder mystery event)

His prosthetic arm also has a new small, remote deactivation device inside it, placed by Komui Lee after Bucky was reverted to the Winter Soldier, as a sort of failsafe should it ever happen again. Bucky has no idea it's there, though, as it was kept a secret from him.

Daedalus:
Bucky will likely react to being stuck in another prison, another prison in space even, with an angry resignation that will no doubt simmer and boil over eventually. He's used to this trajectory of his life - starting to be happy, having some sort of stability or something good, and then everything taking a turn for the worst. So really this won't be too surprising, and some part of him will believe that he deserves to be there because of some of the things he did, in the Facility and back home. Still, another part of him will be bitterly disappointed, because he had been under the impression that he and Toro would survive the jaunt to a planet to make a new life for themselves and their kids that survived. He'll probably recognize that this isn't Val's handywork, and he'll do a lot of asking questions wherever he can to figure out where they are and what's going on. He might assume it's Consortium handywork for a bit, but that will probably be disproven quickly.

After his initial easing in, he'll probably try to take charge again, looking after other inmates that don't seem like they deserve to be there, and protecting anybody who shows up from the Facility because clones gotta stick together. Ultimately, he'll survive in this environment - he's been to prison before, even a corrupt prison similar to this one, so he already knows a few ways to get around, and he'll use every tactical advantage he can get.

Abilities:
Bucky was trained from a young age to be the partner of Captain America during World War II. He was trained to do everything that Cap couldn't, wouldn't, shouldn't as a symbol of the United States - namely all the gritty, dirty work behind the scenes. Bucky is a dangerously skilled martial artist, trained by some of the best combatants of his time; he received American training from the military, special training with the British, and extensive training from Captain America himself during World War II, and in the years since 1945, he was trained by elite Russian programs to be a master assassin for the KGB. An Army official once said of Bucky, "He's the finest natural fighter I've ever seen." He's an accurate marksman, a skilled acrobat, a gifted advance scout, and he was also trained extensively in espionage. Bucky is skilled with many different weapons and in hand to hand combat, and he's also extremely talented with the brand of shield fighting (using the iconic shield as a weapon for both offense and defense) that his former partner invented.

Physically, he's in peak condition. His normal strength is Olympic level, and his agility, endurance, and dexterity are near peak level. He's also considered very intelligent and has experience working with different sorts of gadgets. The only 'superhuman' abilities Bucky has are granted by his bionic arm.

Bionic arm: The strength level is superhuman, though not amazingly strong compared to gods and other superhumans. The arm's reaction time is a lot better than an Olympic athlete, it contains sensors that will allow him to pass through metal detectors without setting them off, and it can also shield other metal objects from detection. He can control the arm if it's been removed from his body, or it can be programmed to perform actions on its own while detached (which is totally creepy to watch). It can also discharge bolts of electricity, and an electro-magnetic pulse to disrupt other electronic devices. However, his arm can also be rendered dead weight by a similar EMP, and electricity can be turned on him since metal is a conductor. The strength level on his bionic arm would probably be dialed down a bit, but it isn't excessively superhuman in the first place, and I'm fine with the electrical bursts and EMPs being disabled.

Another talent of his is that he's multi-lingual: He speaks English, Russian, German, Japanese, and French to varying degrees of fluency. Mostly his French is terribly rusty.

Stock:
- One pair jeans
- A wrinkled, slightly smudged, folded pencil sketch of Bucky and a couple of teenagers in the pocket
- One slightly dingy white t-shirt
- One worn plaid long-sleeved shirt, blue
- A chain with two sets of dogtags on it, Bucky's and Steve Rogers's, and a teardrop gem

Room: C-block

First-Person Sample: [These chairs are always uncomfortable. The scene is almost cliche, a hard metal chair behind a hard metal table, bright fluorescent light, his wrists cuffed in front of him as he stares down the interrogator. He's used these tricks before himself. He stares back at the guy from the Investigations Department unflinchingly, though the question sends his mind to darker places. What do you believe makes a person into a criminal?

They seem to expect an answer, so he leans back slightly in his chair.]
That's pretty situational, isn't it? No one's motivations are the same. But you're not asking about in general, are you? You're asking about me. What made me into this criminal you seem to think I am?

[There's an uncomfortable pause as he thinks about everything he's been through, as he thinks about his life. One sin after another, for good or for bad, since he was sixteen years old.] I regret a lot, pal. You have no idea. But everything I did on that station, I did it to survive, or to help other people survive, or because I had no choice.

Doesn't mean I don't still deserve to be here, but there you go.

Third-Person Sample:
Prison was never quiet. Prisoners never shut up, James Barnes was finding out. From his cell, he could hear yelling, screaming, jeering, the sounds of fights breaking out - mostly in Russian, but there was a bit of English mixed in. He understood it all, of course, but that didn't make it any less irritating. It didn't make his stomach turn any less. He would have preferred the English yelling, at least, like he was treated to back in the New York prison - it reminded him of home, and right then, he wanted anything that reminded him of home.

More than that, though, he wanted out of here.

But this was the trajectory of his life. Once he started to adjust, to build a new life, to pick up the pieces and start to put them back together, once he started to be happy, something would change in an instant and throw his world back into chaos, into misery. It happened every single time. This hopeless incarceration was just the latest in a long string of the universe pelting him from every side with proverbial stones.

The prisoners wouldn't shut up. It was the screaming, the clamoring of animals in cages searching desperately for a taste of something that wasn't brutality or the bone-chilling Siberian air. Bucky was one of them, but he refused to be like them. He knew he wasn't really different, he was here because he had done a lot of terrible things just like the rest of them (and he could practically hear Steve in his head when he thought that, saying fiercely, "No, it wasn't you. You were brainwashed and forced. It wasn't you."), but Bucky wasn't going to do anything but try to get through this as quietly as possible, to keep his head down. Anything else, at least until Steve or one of the other Avengers came bearing good news, was an exercise in futility; there was no point in wasting his energy.

He could feel a twinge in his muscles. Confinement wasn't going to be good for him in the long run, he thought, rolling off the hard, cold bed he lay on to slip into push-up position. He moved his left arm against his back (It wouldn't do any good to work it. It wasn't like the metal would get any stronger without programming he couldn't do.), and went through the motions, lowering his body until he was centimeters from the floor, pushing back up, back always military straight. One, two, three, four.

Maybe this was an exercise in futility, too, working out to keep the thoughts of home and the horrible memories he had of Russia out of his head.

It seemed so pathetic, for Captain America to be homesick, but Bucky was. He wanted his apartment, he wanted a good go in the gym, wanted to sleep in his own bed and go for a run through New York City instead of laps around a prison yard, wanted to drink real coffee. He wanted to go out to dinner again at that little diner he liked, wanted to indulge in an old-fashioned chocolate malted and make faces at Natalia as she sipped her smoothie and teased him about his age. He missed his costume. He missed the weight of his shield in his hands. He missed night-time patrols, stopping crimes, chasing down leads and showing the evils of the world what was what.

But most of all, he wanted Natalia, and he wanted a cheeseburger. Amazing how important small things sometimes seemed.

Bucky was startled out of his thoughts, though he didn't jump, just moved to his feet calmly when a guard unlocked his cell with a brusqueness he was growing used to. The barred door clanged open. "Winter Soldier. Let's go," he said in Russian, tone leaving no absolutely no room to argue.

He was going to argue anyway. "I'm not the Winter Soldier. Not anymore." He would never be the Winter Soldier again. Not now that he had just started to redeem himself for everything that had been done with his hands.

The guard gave him a cruelly amused smile, full of crooked yellow teeth - a smile that spoke of ill omens and death. "Shame for you, then. At least the other inmates are afraid of the Winter Soldier."

Mature Rating Awarness: I am aware and excited. Also kumquats are kind of gross.
Edited 2013-07-05 05:57 (UTC)
anotheroldsoldier: (Default)

Re: ACCEPTED

[personal profile] anotheroldsoldier 2013-07-05 02:19 pm (UTC)(link)
This is the journal!
watsons: (impregnable.)

o5!scott summers ↘ marvel 616 ↘ ou ↘ not reserved.

[personal profile] watsons 2013-07-05 05:52 am (UTC)(link)
Player Information
Player Name: Yuul
Contact: [plurk.com profile] yuulshi
Other Characters In Game: n/a

Character Information
Character Name: Scott Summers (original five version)
Fandom/Canon: Marvel 616
Timeline: All New X-Men #12

Character History:
Wiki link, but stop once you get to "Eventually they revealed their passion for each other and began to date" because that hasn't happened yet. Okay, here's where things get a little complicated and time travel-y (c'mon, it's the X-Men, you saw this coming). At the start of Uncanny X-Men v1 #08, Hank McCoy storms into an office after being attacked by angry humans and furiously announces that he will be quitting the team. This is where All New X-Men #01 sends a future Hank McCoy, suffering from his next mutation, into the future to try and convince the original five X-Men to completely screw the time stream and come back with him to the future. When questioned why, Hank reveals that the future Scott Summers has killed Charles Xavier and is now soon on his way to causing mutant genocide. Shocked and horrified, the original five agree to go with the future Hank McCoy back to a world torn apart after the events of the mutant decimation and Avengers vs. X-Men.

Once they land in the future, Scott confronts his future self and is left to try and pull himself together after what he sees. They return to the school and Scott is immediately on the receiving end of the blame for his future actions. Wolverine even asks for a vote to be put up over whether or not they should kill Scott, effectively murdering the older Scott as well. It's quickly interrupted and there's an agreement (minus one surly Warren) for the original five to stay in the future. Meanwhile, Scott's relationship with Jean Grey crumbles and the students and faculty of the school don't do much but stare at him. He makes a break from the school, stealing Wolverine's bike and heading into town. When Wolverine catches up with him, Scott blasts him aside and takes off once again, this time to a bank where he pulls his (future) safety deposit box and withdraws a few items--including a wedding invitation to his and Jean's ceremony.

Wolverine returns to apprehend Scott, but once outside of the bank, reveals that he is actually Mystique in disguise. She takes him to a secluded area and gives him a much needed peptalk and Scott quickly warms up to her. She leaves once she's done talking with him and the real Wolverine appears to take him back to the school, where Scott hands the wedding invitation he withdrew to a stunned Jean.

Later on, the future Scott Summers, along with his X-Men, drop in to try and recruit students from the school for his mutant revolution. He offers the students an invitation and time to think on what side they'd like to be on before he disappears. It's at this point that young Scott finds out that his future self murdered Charles Xavier while under the possession of the Phoenix Force, which was accidentally dropped on him by Tony Stark. Upset that he was lied to in a sense, he walks off until the future Scott reappears to see if anyone will join him. The original five lose Warren Worthington when he's swayed to the other Scott's side.

Scott is reunited with his younger brother, Alex, when the X-Men's Blackbird is brought down by the Uncanny Avengers. Amazed at seeing his little brother again, perfectly well and an Avenger, renews some energy in Scott. They then return to flying off to find Mystique.

Game Canon History: n/a

Personality:
Scott Summers is the kid in the class who goes the extra mile and then beyond. He's a boy scout, plain and simple. Restrictions apply and Scott is a stickler for order. He's a sixteen-year-old boy who acts much older than he is. A difficult childhood molded him to be defensive and wary of all situations. He has to plan, has to know what move to pull and then the next move after that. While the rest of his teammates are out enjoying themselves, Scott buries himself in drills and sequences inside the Danger Room. He'll shove his nose in books and keep it there, sit around filling out papers in the office, or suggest even more training in the Danger Room. He's constantly seeking ways to excel and relying on the hard and fast rules as he goes. That's his duty, that's what he's there for.

He's the leader of the X-Men, appointed by Charles Xavier, which puts a huge and heavy responsibility on his shoulders and he'll take it, burden or not. He truly believes in Xavier's dream where one day, humans and mutants will be equal in standing. And when Scott believes in something, he is absolutely ruthless in his determination to see it through. He'll fight, tooth and nail and everything in between, to come out strong on the other side. And though he's young, he's competent and showing a great deal of promise. Strong-willed and disciplined, Scott knows his rights from wrongs. He'd be the first to speak out against any sort of injustice and the last to back down. He's stoically heroic, often jumping into dangerous situations to help someone in need.

Of course, his teammates are a huge priority for him as well. He cares deeply for the people he knows as his friends. They're exasperating most of the time, but Scott knows he can count on them. In return, he's dependable and kind, though his straight-laced attitude does cause his teammates to poke fun and tease Scott in a friendly manner. And one teammate and friend, Jean Grey, has most of Scott's attention. He's enchanted by her and finds his crush on Jean growing into something more serious. But he's unable to address his feelings toward her directly, choosing instead to confess his feelings in the written form of a letter that is never sent because of an interruption (would he have actually sent it to her, the world may never know).

See, Scott has some trouble with social interaction and his interpersonal skills could definitely use practice. While, yes, he is a stoic hero, he is also a stoic introvert. He's shy and reserved and it manifests in Scott with him speaking very little and only when he has something to say. Out on the field, he can bark out orders efficiently, but inside, he'd very much rather keep to himself. Displaying emotions are a rare sight. And, unfortunately, his usual calm and composed demeanor can give the impression of an emotionless and cold individual, but that's just Scott being... Scott. He's not one to share his feelings and tends to bottle them up to appear in control.

And here it is: Control. Scott Summers, at his very core, is all about control. In fact, he practically craves it. In fact, there's no "practically" about it. Scott Summers had no control over his life and has no control over his powers and so he must find it in everything else that he does. He lost both his parents in a plane crash (cough, alien abduction), hit his head in a rough landing, fell into a coma for a year, upon waking up he was told his little brother, Alex, had been adopted, and was then sent to an orphanage where no one adopted him because he was "damaged goods" after his head injury. Not to mention he was manipulated and bullied throughout his stay at the orphanage, and when he did finally leave, he was taken in by a man who abused him and wanted to use Scott's powers in order to commit crimes.

Yeah, some control would be nice.

Growing up with this emotional and physical pain along with abandonment issues, Scott has his fair share of problems. He lacks confidence in himself, hesitating quite often in the use of his powers because of how uncontrollable they can be. There's also the problem of him thinking he's just not good enough. That, combined with his need to be prepared for all situations, leads to hours and hours of training as mentioned previously. Again, he's emotionally repressed, going so far as to accept his lack of control as just being a part of himself to the point where, years and years later, a powerful psychic will finally manage to dig it up. Scott puts on a brave and purposeful front, but he's insecure and not sure what to do about it.

Ever since traveling to the future, Scott's changed a bit. He's more withdrawn and refuses to discuss his problems with even the people closest to him. Scott had made some progress after joining the X-Men, but as soon as he learned about his future self's actions, his protective shell returned and his mental state has regressed. He's more prone to angry outbursts and storming off in the middle of arguments. And though his willingness to work with others has declined a fair amount, Scott has acquired a new purpose and marches to it. There's determination burning inside of him and an iron will ready to do what's necessary. He absolutely refuses to return to the past and chooses to do all that he can to rectify the wrongdoings of his future self.

Inside Daedalus, Scott would try his hardest to survive. He's faced bullying and coercion and all that good stuff, so he has some experience in dealing with them. That is: Get beat up a lot for trying to do the right thing. He'd put up a brave front and fight back as best as he could. The emotional, physical, and psychological strains would definitely wear away at him, but he wouldn't reveal his distress to very many. Ultimately, this setting could end up damaging Scott's psyche a great deal. He had an awful background, sure, but nothing as severe as a torture prison. It would definitely shut him down further and he'd struggle to keep his head above water. Though, if there's one thing to say about Scott, it's that he doesn't give in. He'd come out of each obstacle a little wiser, a little stronger, and a little more prepared to deal with whatever else is thrown his way. He's a survivor and quick to pick up on things. Falling behind just isn't an option.

Abilities:
His eyes are constantly emitting beams of pure concussive force that he has to hold back with ruby quartz lenses. The lack of control stems from a head injury he sustained in childhood along with psychological issues regarding the loss of his parents and younger brother. The beams are capable of blasting holes through entire mountains. Scott is resistant to his powers, allowing him to stop the blasts by closing his eyes and he isn't pushed back by the force of the beams. While his focus allows Scott to control the width of the blasts, his visor allows him to control the height. The range of the blasts are known to reach up to 2,000 feet. Unfortunately, using his powers excessively exhausts Scott and mental fatigue sets in, sometimes causing him to collapse.

He also has extensive combat training and is quickly on his way to becoming a great strategist and tactician, though he still has some ways to go.

Stock:
His X-Man uniform (boots, belt, and gloves included) + the visor attached to it and the ruby quartz glasses he nabbed from future Scott.

Room: Any room's fine!

First-Person Sample: Link to a thread.

Third-Person Sample:
"It was almost worth everything we've been through just to see how well you're doing."

His little brother, alive and grown up. Standing with the Avengers, standing with legends and gods and enemies. No longer a boy clinging to Scott in fear and desperation as the pair were shoved from a plane doomed to crash and burn and kill their mother and father. No longer a constant memory, a ghost of a person that Scott thought he'd never see again. The little brother who had been adopted while Scott had slipped into a coma--A yearlong coma. Damaged, they'd said. But then, suddenly, they were face to face and had been together just moments before. Spoken to each other, held each other, and departed with words of brotherly affection. Something that, according to Alex, wasn't a common practice between the two.

Scott leans back against the seat of the Blackbird, hands brought close and fingers intertwined. Of couse it bothers him. Truth be told, almost everything about the future bothers him. This wasn't what he had imagined in the few times he had pictured his future. A world ripped in two, mutants nearly extinct by the actions of one person and the X-Men breaking rank and Scott Summers heading a mutant revolution that could devastate the rest of their small population. A Scott Summers who had taken the Phoenix Force and abused it and let it twist him. A Scott Summers who could kill the man who saved him.

It had all been so simple only days before.

In front of him, Jean shifts and Scott tries for a reassuring smile. It falls short and he aborts the action, choosing to turn his head to watch Hank navigate the controls. This was a sobering time with the team having just lost Warren to the side of the revolution. Learning that the Scarlet Witch, a member of the Brotherhood of Evil Mutants in their lives, had decimated a countless number of mutants had also brought about a tense atmosphere. So, this was the future. This was what Scott had waiting for him. Death, destruction, loss, pain, his brother.

It was almost worth it.

Mature Rating Awareness: They're... spelled funny?? I have no idea, I haven't eaten one in ages.
slim: (Default)

[personal profile] slim 2013-07-05 02:59 pm (UTC)(link)
here's the journal
voidportrait: (Default)

Roxy Lalonde | Homestuck | OU | Reserved

[personal profile] voidportrait 2013-08-01 03:54 am (UTC)(link)
Player Information
Player Name: Rose
Contact: AIM: kakarikarose
Other Characters In Game: N/A

Character Information
Character Name: Roxy Lalonde
Fandom/Canon/Setting: Homestuck
Timeline: When Roxy's in Derse prison for the second time. Jade talks to Roxy about HIC's demands and Roxy starts working on her new void powers to try and summon a Matriorb.

Character History: Roxy's Wikia

Game Canon History: N/A

Personality: Roxy's main traits are her kindness and caring towards others. These two things influence the majority of her actions even if it doesn't always go as planned. She'll go out of her way to help those less fortunate than her without even a single thought. If she feels bad for someone and wants to help them then she'll do anything she can to lend them a hand. This doesn't just apply to her friends, she has the same attitude towards anyone she comes across who she thinks deserves it. Anything from giving simple advice to risking her life, she'll do whatever she can. Though despite always having good intentions, sometimes what she considers "help" isn't really much help at all. She can be careless and not think through all the possible consequences of her actions and while trying to help another actually end up hurting someone else, or even that person, in the process. Due to this act first and think over the consequences later attitude she can sometimes cause not only emotional damage but in one instance even put someone's life in danger in trying to help them see a point. She usually realizes her mistakes and feels bad for them later, apologizing to her friends and acknowledging she fucked up.

Most of the time Roxy prefers to keep things light hearted and optimistic, but this is easier said to others than done for herself. She's always had some depression and loneliness issues while growing up, and with not knowing how to deal with these issues she turned to alcohol at a very young age. She told herself it was to be more like her mother and feel closer to her, but she knew it was an unhealthy coping mechanism and the moment she was with her friends in the game she stopped drinking entirely. And for someone so young who's been drinking for so long, that shows just how strong and determined she can be. It's a hard clutch to let go of, but she managed to go for five months without touching drinking once. The only slip up wasn't her fault and she expressed deep regret for it, hating herself and worrying about someone being disappointed in her for it.

Another problem that she has is that despite trying to be selfless for her friends, she's still a lonely teenager girl who sometimes tries too hard to make herself happy and ends up acting too selfish. She can disregard another persons comfort level entirely, pushing herself on them relentlessly and completely ignoring the signs of their polite disinterest and uncaring that she may be making them feel bad for not being able to return her feelings. She turns a blind eye to all of this as she tries to get what she wants. It's only until it's too late and the damage has been done, sometimes repeatedly over a long period of time, that she stops and realizes her actions were wrong and she had no right to be so pushy.

It's because of things like this that she's disappointed in herself and her past actions just as much as she cares about others. Because she does acknowledge that drinking was a huge problem and it caused most of her bad decisions and sometimes she has a hard time forgiving herself for it even though it's all in the past. She tells other people to lighten up and don't worry about things while being harder on herself and unable to forgive herself even while telling others they should forgive themselves. She doesn't see it as that easy and sometimes it's even to the point where she can't talk to someone out of fear of what they'll say to her, even despite the fact that what she thinks they'll say is always worse than how they actually feel.

With her friendly optimism comes a sassy, laid back attitude. She usually doesn't freak out or panic no matter the situation. Even with her friends in danger she's more prone to being worried or afraid, but never to a helpless or extreme degree that would stop her from taking some sort of action. This sometimes makes her out to appear fearless in most situations as she takes multiple death threats with casual comebacks almost as if she's brushing them off like they're nothing despite them being very serious. She doesn't mind going as far as asking an enemy for help if she's in a tight spot and she loves a challenge. If something seems like a difficult to near impossible task then she thinks it could be fun to try and conquer just to prove she can.

Abilities:
Void as an aspect: Void players can act without being seen or noticed by external sources. Roxy in specific is referred to having "dark patches" where the screen was blacked out while someone was trying to see her through a view port. As it would act with cameras since all her abilities are at 50% there would be times when if she's under surveillance the screen may black out for a short time or appear fuzzy. Even with her recent ascend to god tier, this ability is still subconscious based on her aspect.
Rogue of Void: Roxy is able to steal nothingness from the idea of an object, this allowing her to either conjure the actual object or create it from scratch. It's a new ability she just learned of and takes lots of practice to actually get it right. The most she might end up using it for is small, mundane objects or snacks once she has a chance to try practicing it more. Most of the time it just ends up as a Perfectly Generic Object which is a small green cube.
God Tier: Level gained from dying on her quest bed inside Derse's moon. This comes with two notable points. The lesser one being the ability to fly. The most important ability being conditional immortality. The only two ways a god tier can die is if their death is "just" or "heroic", otherwise they'll simply revive fully healed a couple minutes after death. So basically, if she does something to deserve being killed or dies a heroic death then she's screwed. But if the death is pointless, she'll be able to revive on the spot after a moment's delay. I'll leave whether or not the revival ability is allowed or disabled up to the mods because I'm not sure on which it would be.
Riflekind: Roxy prefers guns such as rifle-like laser guns and portal guns and is highly proficient with them, making her an excellent markswoman.
Fistkind: She also likes to stay as sharp as possible in unarmed combat just in case she ends up getting ambushed.
Hacking&Science: She's a highly proficient and presumably self taught hacker as well as considering herself a woman of esoteric sciences.

Stock: God tier outfit, a Perfectly Generic Object, Sylladex containing a cat plush doll and Vol. 1&2 of Complacency of the Learned

Room: Let's go with block c since that's where everyone else is

First-Person Sample: "Do you believe criminals are born or made? Explain."

[She knows better than to give a smartass response by now, so she actually takes a moment to think on the question before speaking up.]

I dunno, I guess it kinda just depends on the person. Most are made I guess, by like what happens to them an' what they grow up to be. But then I've known someone who I'm pretty sure was just born to be a seahitler bitch. But I guess that coulda just been how she was raised? Cause I remember someone who looks a lot like her, and she was a violent bitch too but I didn't get like the same feelin' of violence from her. So, I guess meetin' two versions of the same person, I can say that criminals are made because of the circumstances that turn them into who they are. Like, it's not to say that someone has to have a happy cheery family life to not be a criminal cause that's pretty stupid, but like it all depends on them? I dunno, I guess it's hard to explain. Psychology bs has never really been my thing and this kinda goes deep into that.

[Roxy shrugs, hoping that answer's good enough for them.]

Third-Person Sample: From one prison to another. If Roxy's honest with herself, she can't make up her mind on just which one is worse. The good thing about this place is that the batterwitch is no where in sight, so that's a breath of fresh air for her. No seahitler bitch trying to say she'll have her killed if she doesn't obey. But the down side... Well, the down side is pretty much everything else. This place blows and is really confining. The electric shock she got when she first arrived and tried to fly off had hurt like a bitch and things hadn't really gotten that much better since. At least she had some of her mom's books with her, but the vast majority of her sylladex was missing completely. And along with her strifedeck being entirely removed, she'd be lying if she said she didn't feel at least a little vulnerable.

"Man, this place is a total bore." She lets out a sigh, rolling onto her back and holding her plush kitty above her. It was a habit she'd had growing up, talking to her stuffed toys whenever there was no one else around to talk to. And it was just as easy to fall back into it in this place. "What do you say, should we read again tonight an' see if we can finish the first volume, or do you wanna plan out what we're gonna do tomorrow?"

She looks up at the doll as if expecting it to reply, a small grin on her face as she gives a little laugh and hugs it to her chest. "Yeah, guess you're right. Not like there's much to plan in this place. Maybe I can go out and meet some new people, see what they're in for. As if the charges here aren't total bullshit anyway. Like, seriously? Arson? That one wasn't even my fault! An' the rest a the shit they got pinned on me is everythin' involvin' the seabitch. Like, that doesn't even count as offenses against the government when she's an evil alien overlord. This place has a totally loaded sense of justice."

But she knew she couldn't deny the rest of the charges, all of them being technically true and measures she'd taken against the Empress. She still thinks it's unfair, but knows there's really nothing she can do about it now. She idly wonders if her other friends could wind up here as well. Maybe she'll get to see Dirk sometime, he did a lot of shit against the queen too so why not? It's a nice thought and she thinks that this place might not be so bad if she had a few of them around. But as she'd already shared with Mrs. Fizban, wife to Mr. Fizban the Great Wizard of Rumpleton, there's always more people to meet and more friends to make. Maybe if she gets enough friends in this place they can think of a way to break out, or at least take the place over to try and use whatever the heck brought them here to send them back home.

It's all in the planning though, and she knows she kinda sucks at that. "Welp, guess we'll just have to take it one day at a time." Roxy hugs the plush cat to her chest and rolls onto her stomach to grab Complacency of the Learned Volume 1, figuring she may as well go with reading until she's tired. She just hopes she doesn't end up drooling on the pages like she did last time.

Tag Label: [homestuck] roxy lalonde (ou)

Mature Rating Awareness: I may be older but I obviously have the mind of a ten year old because just reading "kumquats" had me snickering for like, five minutes. Fml, I can't even look at that word without laughing. I tried, I really did.
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[personal profile] didnazithatcoming 2013-08-29 03:41 am (UTC)(link)
Player Information
Player Name: Allison
Contact: [plurk.com profile] cannibalherpes
Other Characters In Game: None

Character Information
Character Name: Rip van Winkle
Fandom/Canon/Setting: Hellsing OVA
Timeline: From the moment of her death.

Character History: History link here!

Personality:

Rip is bloodthirsty, ruthless, and unforgiving, preferring to eliminate anything standing in her way. She is a nationalist, jingoist, and member of the Nazi party; thus, she sees no problem in murdering anyone perceived as an enemy of Germany or Millennium; she has a particular loathing of the British, calling them the derogatory term "limeys." Her cold and callous disregard for human life is what makes her a valuable soldier to her cause, and she enjoys ripping both people and machines to shreds via her weapon's unique capabilities. However, this bloodlust is tempered by her devotion to the members of her own circle; typically, other World War II Nazi soldiers-turned-vampires of Millennium.

Alternatively appearing both girlish and monstrous, Rip is a singularly loyal member of the split-off Nazi group Millennium and a devoted follower of her commander (known only as the Major) and his beliefs. She will go through any means necessary to see Millennium achieve its objective, even if it means dying for the cause. She is most often heard repeating the phrase, "tinker, tailor, soldier, sailor; my bullet punishes all without distinction," owing to a certain pride at being an expert sniper.

Rip is also a profound lover of German opera, with Carl Weber's Der Freischütz being her favorite. It has become such a fundamental part of who she is that she is usually heard comparing herself to Kaspar, a character in the play who is also a hunter with magic bullets. She is occasionally playful, twirling and catching her musket and humming along with her favorite arias.

However, there is a deep-seated fear within Rip about Alucard, death, and the forces of hell. Calling Alucard "Zamiel" (a reference to Kaspar's demon in Der Freischütz), Rip's terror almost stops her from putting up a fight. Fearful about being dragged into the underworld, Rip nonetheless puts her own hesitations aside to focus on her mission and fanatical devotion to Millennium. She loves toying with those beneath her and passing judgment by way of a bullet to the head, but when a real, true threat becomes apparent, Rip's exterior callousness fades and she is reduced to a sniveling wreck, terrified about those coming to judge her.

Rip tends to be only half-aware of reality at any given time, and likes associating mythology with situations she is currently undergoing. A romantic at heart - at least when it comes to following a set story outline - Rip likes to paint the world in a nostalgic, heroic light most commonly seen in tragic operas. She is used to lying dormant for decades, and has an aged patience that accounts for letting her prey come to her instead. She speaks German and English, and possibly also Portuguese (due to living in Brazil for over half a century), but her speech is tempered by a heavy accent.

Fully aware of how terrible a person she is, Rip seems to revel in it, joyously slaughtering anyone who gets in her way. She loves soldiers, war, hunting, and singing, dislikes complicated scenarios of playing politics and hierarchies, and hates the weak. Most of her strength derives from her army, and she is both affectionate and undyingly loyal to all members of her Nazi family. Primarily, though, she tends to be a follower of orders rather than a leader, and is not the cleverest when thinking on her feet; Rip is happiest when she has been given a clear set of directions to obey, and is the worst sort of soldier dog imaginable.

In regards to Daedalus, Rip will flounder, suffer, and struggle. While the routine of prison life will reflect the order of the regime she's come to establish her life by and thus will not be too much of a struggle, the absolute solitude and the fact that she is all on her own when once she was of a company of a thousand soldiers will break her hard. She'll attempt to carry out the orders she'd imagine her commander would set for her, but as time extends and the separation between her and her army grows ever longer, she'll begin to make mistakes, carry doubts, and struggle to define herself as an individual rather than a tiny piece of a greater whole.

Without her weapon she's not much of a threat and will easily succumb to being physically set upon. Since she is a product of experimentation herself, this she will endure with fear but resolution in an effort to keep herself in top condition as a tool she hopes her commander will eventually return to reclaim. Because of her crazed pride and racism, Rip will not make allies unless absolutely forced to, and in early days at least will be easy pickings because of her desire to have what little company she keeps "pure" - this will almost always mean she'll alienate those who might have otherwise tried to get along.

Abilities:

Rip van Winkle is an incredible and unrivaled shot with her ancient flintlock musket. She uses "magic bullets"; bullets that can not only pierce through the tough steel of ships, missiles and fighter jets, but can also zig-zag and turn around in midair, hitting the target many other times. These bullets appear to be guided by Rip's willpower, with her mind instructing them where to hit and when to turn.

She is also a vampire, and comes with her version's standards of strengths and weaknesses; she feeds on the blood of the living, cannot cross flowing bodies of water, is destroyed by holy water or being pierced through the heart, and seems supernaturally agile. Curiously, Rip also can survive out in the sunlight without it harming her, and this may be due either to her being a "stronger" sort of creature than the majority of her army (perhaps why she was promoted to First Lieutenant), or the fact that she is an engineered vampire made specifically by the Doktor.

While not precisely an ability per-se, Rip as a product of experimentation also has what's known as a FREAK chip inside her head; a microchip planted inside her by Millennium's Doktor that acts as both a camera and a way to remotely execute her from a distance.

In regards to game-related restrictions, Rip will obviously be without her gun or bullets. As for her vampirism, I'd like to keep it where she needs blood to survive but otherwise has the strength and speed of a human woman her size.

Stock: A pair of black shoes, a black suit with white shirt and tie, a pair of wire-rimmed glasses, a necklace with a swastika at the end of it.

Room: Either A or C!

First-Person Sample:

What do you believe is the most effective form of rehabilitation for a criminal?

Zhis is zer qvestion you ask me? I zhink your prison is in a larger bit of trouble if you are courting advice from zer people you hold captive, Vardens.

...Hmmn. Vell. If you vish to know vhot I zhink, I am zhinking zhat bozhering vith rehabilitation at all is a vaste of time, a vaste of food, a vaste of all precious resources zhat vould ozhervise go to a better effort. Vhot vould you get out of a rehabilitated criminal? Zhey vill only go out und commit zer crime again und again. Zhere is no rehabilitation; you cannot take out zer nature of a man und change it to vhotever you vish. Zhat is not how men vork.

...But I am avoiding zer qvestion, I know. Fine, zhen. Zer best rehabilitation is death.

Or cutting open zheir brains und replacing it vith somezhing less vorthless, but again, I zhink your money und zurgeons vould be better zpent elsevhere.

Third-Person Sample:

It was all Rip van Winkle could do to keep control and not pace the length of her cell like a caged panther.

Movement, to a sniper, meant death. So try as she might not to move, not to seem jittery or tense or upset or trapped, the pressure of being in an enclosed, exposed space was beginning to seriously fray her nerves. So she sat at the very edge of her bunk, flexing her gloved fingers as if imagining she was grasping her gun, or perhaps wringing the neck of a few choice individuals.

Even days after her sudden arrival in this hated prison, her mind still played tricks on her. It wouldn't do for a soldier of Millennium to daydream, but to Rip's increased worry she found that if she allowed her thoughts to drift and remain unfocused, her undisciplined arm would reach out as if to grab her missing weapon, and she would have to contend with the reoccurring pain of realizing her loss. For over seventy years she and her gun had never been separated, and its loss was akin to losing her sight or her trigger finger.

She ignored most of those who passed or tried to speak with her, keeping the same hostile silence she'd begun since walking into this prison. She ignored food, sneaking offers of contraband, all of it, and pushed her mind to a quiet hilltop in the sun with her musket, where no one could touch her. Given a choice, she would have always, always picked death over capture. In death, she could have her dignity, she could keep her secrets, she could avoid humiliation. No Millennium operative had ever been so completely a failure that they had survived long enough to be a prisoner of war; this was a new and unhappy low for the first lieutenant.

And so she began to plan her escape.

Tag Label: Rip van Winkle

Mature Rating Awareness: Never had kumquats personally, but they sound a bit suspicious.